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(+1)

Heeey, thank you very much for playing so carefully and providing detailed feedback. These are all great points that will have fixes, especially the ghost animations in battle. The font does fail at rendering some punctuation. Originally I did have Renata briefly question the distance and have Betancourt provide an answer, but I feared making that scene too expository. I think it's better to just impart the info. 

Run should not be disabled in the Canyon Cave--good catch.

Overall I want the difficulty of this entry to be similar to the first, if not slightly elevated, since here you'll be provided more tools. Future balance adjustments will see enemies hitting harder and faster, with party heals likewise being more powerful.

(+1)

Good point, it is a fairly long scene already.  Maybe she could bring it up and Betancourt can just say he'll explain later?  I assume it will come up again at some point anyway, so that could be a way to communicate the party's confusion without inflating the scene very much.

(1 edit) (+1)

That's a great idea. 👍👍👍

This will follow the 3-chapter format of the last game. Chapter one is fully planned and maybe 50% roughed out. Work on this one is going a bit slower.