So much of this is memorable, especially the art direction and writing.
Casa Serena
Creator of
Recent community posts
Hello! Thanks for your question!
While areas are somewhat varied and the game is not set in an enclosed space (outdoor areas are prominent), there is heavy emphasis on exploration, preparation, resource management, and combat management. I'd estimate 75% of play time is spent in dangerous areas combing for loot and paths forward, and the player is encouraged to use mechanics that can prolong their time away from safety.
As for scope, I imagine this project will finish at 10-12 hours play time, possibly less. I'm aiming for a short, fairly dense experience.
People who've tried the demo and developed enough of an interest to play test are encouraged to reach out for a downloadable version, which contains more content than the in-browser demo. Pretty soon I'll make a Discord channel for the game to distribute files and keep everyone on the same page.
Project link:
https://chosenundead261.itch.io/empire-reunited
This game is made using the Trinity Resource Pack DLC in RPG Maker MZ.
I'm seeking feedback on map design, legibility of the story, combat balancing, and impressions re: atmosphere, tone, and the like. This game assumes some experience with JRPGs and aims to emulate the simple yet challenging esthetic of my personal favorites.
This demo currently makes up about 3 hours' play time. I've also done a fair amount of work post-demo. The main reason for its length is that I'm also looking for dedicated test players (to be credited prominently). I figure I can set up a discord and send volunteers a download file of the complete game.
I'm also open to trade feedback on your project!
EDIT: Find the Discord server at https://discord.gg/eadcQygj7F
Some screenshots:




Hi all,
https://chosenundead261.itch.io/wizard-hunter
This is a free JRPG/dungeon-crawler with a simple but unique gameplay loop, dense and explorable areas, dozens of skill and equipment options, and interesting puzzles and secrets.
Enjoy!
Really nice! A lot can be built on this prototype, I think. My only criticisms are that the aim was not super accurate for me, and it was a bit easy to get caught & mobbed at the little corners where bottom-facing doors stick up. It would be nice to be able to increase your light radius a little, if only temporarily.


