I think this is a great start. The lo-fi aesthetic works well and the art and music are well-chosen. I liked the introduction that starts in the middle of the action. Characters have a fair mix of abilities, though I found combat to be on the easy side so far. Looking forward to seeing more.
A few things I noticed:
- The font is a little strange. The lower-case L looks like a 1, and commas and apostrophes look like they are defaulting to the standard font.
- Some skills that target the party like Scrounge and Refresh have a long delay, like they are playing an animation that isn't visible.
- Poultice and Refresh don't heal any more than Rally, which seems odd.
- Betancourt's book flame attack animation feels a bit long.
- When speaking to Grau, Renata says "Let's go tell Nata" instead of referring to Petra.
- The dialogue prompt at the inn is cut off.
- In the canyon cave, the fang decoration on the wall overlaps the player.
- Run is disabled in the canyon cave - not sure if intended, but I would prefer to have it.
- Betancourt says that it would take cult ships 50 years to cross the ocean, and implies that the people here have no concept of such a distance or any familiarity with other lands. I feel like the obvious followup from the party is to ask how he and Alistair even got there, or maybe shock that there is even anything that far out to sea, but they don't seem fazed by it.
- The party was looking for a cache of metal or something in the magma core, but they leave empty-handed and don't mention it again (unless I just missed it).