Project Overview:
Aether Legacy is an upcoming mobile MMORPG developed in Godot. We are currently scaling up for our next milestones and are looking for a talented Pixel Artist to create a comprehensive set of modular character assets and equipment.
The Task:
We need a modular system designed for 2D skeletal animation (Bone2D/Skeleton2D). The assets must be sliced and compatible for layering and equipment swapping.
Deliverables:
Modular Characters: Human and Elf races (Both Male and Female versions). Base bodies must be compatible with modular gear.
Modular Armor: 5 distinct armor sets, each with Male and Female variations (total of 10 visual versions).
Weapon Sets (5 tiers/variations each):
5 Axes
5 Swords
5 Grimoires
5 Holy Staves
Technical Requirements:
Style: High-quality 2D Pixel Art.
Modular Design: Assets must be delivered in a way that allows for independent movement of limbs, head, and torso (ready for skeletal rigging).
Mobile Optimization: Textures and sprite sizes must be optimized for mobile performance without losing visual clarity.
Engine: Experience working with Godot-friendly asset structures is a huge plus.
How to Apply:
Please send a link to your portfolio, specifically highlighting any previous work with modular characters or pixel art for RPGs.
We are looking for a consistent art style that can grow with the project. Let us know your rates and estimated timeline for this scope of work.
Deadline: May 20th 