Hi there,
I'd love to offer my game art studio to help you out — modular pixel rigs for Bone2D is the kind of puzzle my team enjoys.
Please check our showreel on our Awwwards-winning website: https://outstandly.com/gamedev/
and more pixel art work is here!: https://docs.google.com/presentation/d/116XfyBN0a5a2_FpOwK7NB38UZXA4GeEd-8ezCP_5RoQ/edit?slide=id.g358e532fe15_0_43#slide=id.g358e532fe15_0_43
For Aether Legacy, my team can cover the full modular character pipeline — base body sets, sliced gear/equipment layers built to swap cleanly across the skeleton, and the rigging + skeletal animation itself in Godot's Bone2D/Skeleton2D (idles, walks/runs, attacks, skills, hit/death, etc.). We can also help with the upstream concepting for classes and gear tiers, and the downstream side of getting everything imported and animation-ready inside Godot, so you're not stuck stitching it together. Pricing depends a lot on resolution, silhouette complexity, how many gear slots/tiers you want modular, and animation count per character — once I see that, I can give you a proper per-character and per-gear-piece rate.
if you'd like to learn a bit more on how we work, here is a bit cheesy article on that matter that I'm meaning to rewrite for the past 5 years 馃槺: https://blog.outstandly.com/how-do-we-work-and-other-frequently-asked-questions/
Could you share some style references, the target resolution, and a rough list of character classes + gear slots/tiers you want modular? Based on that, I'll be happy to calculate the production costs for ya.
Cheers,
Serhii