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Dragon Egg Studio

I'm The Chromatic, Dragon Egg Studio's lead 2D/3D artist. A modular pixel system for a mobile MMORPG — gendered human and elf bodies, layered armor sets, four weapon classes across five tiers each — is the exact kind of long-arc art contract I'm built for, and Aether Legacy's scope is one I can carry through to delivery on a single contract.

Modular character art for mobile is right in my wheelhouse. I'm comfortable slicing assets for Bone2D/Skeleton2D rigging, keeping limb/torso/head separations clean for independent skeletal motion, and structuring atlases so they hold up on phone hardware without losing pixel clarity. Godot's import pipeline is straightforward to deliver into. The studio behind Temple Run 2 — a billion-plus mobile downloads — sets the performance-aware bar I work to every day.

You'd be hiring me — not the whole party. I'd be your single point of contact for the entire deliverable: human and elf base bodies, the five armor sets across both genders, all twenty weapons. I see projects through to completion, and I won't be replaced without your knowledge and consent. The studio's resources behind me mean senior backup if a technical question on rigging or atlas optimization comes up — never a competing priority on your timeline.

May 20th is tight but workable for a focused contract. Before I quote, I'd want a quick chat about priority order — which race and which armor sets need to land first if we're staging the work — and target sprite dimensions for your mobile build. Portfolio samples and rate quote ready to share.

Ready to talk scope and timeline whenever you are.

— The Chromatic / Dragon Egg Studio

campaign@dragonegg.studio

855-DragEgg (855-372-4344) ext. 1

dragonegg.studio In the darkest campaigns, Dragon Egg Studio