Hi TheTraveller69,
Glad to know you like it, as for a release date, I don't have any at the moment. Since the game is still in development and character appearances still change from version to version or get reworked by the dev, I'm holding off on doing every CG/sprites, otherwise I have way more work when a new version releases and more of the CGs were reworked/changed or new scenes were added by the dev of the game.
Ideally, I'm waiting until the game is in full release due to the above mentioned situation, once it is, I can then mod all of the characters' CGs/sprites as well as the mask maps for the sprites to remove jiggle effects around their crotches.
If I can figure out how to package unity mods for public use I would share it down the line.
I am hoping some visual defects are included in that as well, there are still some CGs that could do with a tidy up before 2.0 releases. Prime example of the MC who seems to look different in every CG (Brown hair, black hair, short, tall, age, build...) I have always thought the easiest way to resolve this would be to blur out his face, and would help with immersion.. Though it is right to focus on systems such as the quest tracker and the softlocks or progression blockers which have been in the game for quite some time and regress with each release.
Not a dig btw, just hope 🙏
