Sound design is really good, sword swings are satisfying to hear.
Some clashing art style though, the cursor doesn't seem to fit the rest of the art style and feels off when clicking. When there is zoom ins and such too it feels off sometimes.
The pop ups there should be a button option to close, having to always go to the mouse to close breaks the flow of the game.
I think there should be some difference for showing what to break and where to move. Having the red blood arrows for both makes it a little confusing.
I think something's weird with the UI buttons because it feels like I have to figure out exactly where to click.
For example, the tutorial pop up texts: I try to close them and they either don't close or I click the Debug button instead (But if I try to find the right spot I can close them).
Same for the inventory menu.
In general, the buttons seem unclear to me I guess.
I wonder if you have plans for an options setting in the main menu.
Sucked at combat at first but I think I managed to get it before the demo ended.
Not into porny 2D platformers, but it was funny, and the demo could actually be finished which is something on its own already. The monsters only have one move each, even though they are a little fast. You can counter them to death with no issues, they also just come one at the time. Keep going!
personally not into the porny anime girl games. Gameplay seems solid, mechanics are kind of nostalgic, remind of the types of games I loved back in 2010. no glitches found. I think there's too much tutorial for things that are pretty straight forward. I'd take a look at games like intrusion 2 and bleed for inspiration. Maybe more movement versatility.
Comments
Sound design is really good, sword swings are satisfying to hear.
Some clashing art style though, the cursor doesn't seem to fit the rest of the art style and feels off when clicking. When there is zoom ins and such too it feels off sometimes.
The pop ups there should be a button option to close, having to always go to the mouse to close breaks the flow of the game.
I think there should be some difference for showing what to break and where to move. Having the red blood arrows for both makes it a little confusing.
It's a nice start so far though, keep it up!
I think something's weird with the UI buttons because it feels like I have to figure out exactly where to click.
For example, the tutorial pop up texts: I try to close them and they either don't close or I click the Debug button instead (But if I try to find the right spot I can close them).
Same for the inventory menu.
In general, the buttons seem unclear to me I guess.
I wonder if you have plans for an options setting in the main menu.
Sucked at combat at first but I think I managed to get it before the demo ended.
Managed to figure out the controls eventually.
But yeah, I think I did fine.
nice game. sets up mysteries and plays well. controller would be nice.
Not into porny 2D platformers, but it was funny, and the demo could actually be finished which is something on its own already. The monsters only have one move each, even though they are a little fast. You can counter them to death with no issues, they also just come one at the time. Keep going!
personally not into the porny anime girl games. Gameplay seems solid, mechanics are kind of nostalgic, remind of the types of games I loved back in 2010. no glitches found. I think there's too much tutorial for things that are pretty straight forward. I'd take a look at games like intrusion 2 and bleed for inspiration. Maybe more movement versatility.