If you get hit by the purple enemies they cancel out your ability to use your element for a short period of time.
Dead Imagination
Creator of
Recent community posts
Thanks very much for trying the game out and the kind words!
Ah yes, I'm aware of the bug of sword sticking in the enemy sometimes. It's hard to recreate but the enemy turning around is an interesting observation which should narrow it down. The entire sword stab code will be reworked soon so hopefully it'll be fixed soon. Thanks for the feedback!
Up attack I'm still working on. Redoing it completely so it's more of a kicking rock up then hitting it forward, originally was summoning a diagonal rock from the ground.
Just added a groundslam attack. The double jumping will be universal among the other elements as a dash upwards type move.
Is the enemy on the ground when you pushed the target? it should work normally, but on the ground stuff I havent' fixed yet.
Yup will add zooming soon, right now it's focused on player 1
the earth element is slow but more powerful, will add a combo to it soon though.
Thanks for the feedback!
Always happy to hear your feedback XD
Reinbo is still going but taking a short breather until a big update.
The air >Attack will deal more damage later
The high attack will be able to be done while jumping as well, also for other elements it won't jump automatically.
Will be adding redirecting to the high and low attacks next.
Not sure about making the dash to deal damage, felt it might feel overpowerd and spammy.
Thanks again for the input!

