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Dead Imagination

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A member registered Oct 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you for trying out the game!

Thanks for trying it out and I'm glad you like it so far XD

What combo are you using for Water to get a TOD if I may ask? 

Ah yea wasn't expecting the games to be over that quickly, was afraid it would be too hard for players to defeat the enemies actually. I'll double the healthbar though and will fix air down attack

There is future plans for a 'master fire, master water, etc' as separate character, but that's after the main character is done. 

There will be more elemental interactions in the future, you can heat metal up with fire for burn damage currently. Water wave moving rocks would be fun in the future. 

Haha crouch canceling will stay, I'll avoid fixing the fun stuff. 

Thanks very much! I'll have controller support next update so there won't be keyboard crowding. Online is still a little bit away but will be implemented as well. 

I will be uploading process videos to youtube very soon!

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Very interesting game, haven't played much like it before. The art style is very nice, love the look of the stages and characters. Lighting and sound design gives it a very grungy atmosphere. The main character just having the yellow mask is simple but surprisingly works very well giving it a pretty iconic look.  Combat was nice and taking out the enemies felt satisfying. It got pretty hard later on and wasn't sure how to get by no matter what different combos I tried. It would be nice to get some flashier cards sooner in progression. 

The UI of the menu I think the glow hover effect needs to be better, around the entire words instead of just in the center background. The 'inearth' logo needs a thicker black border I think. The traversal I have to admit was disappointing. I wish you stayed on the actual stage and could explore around instead of going into this skill tree like map to go around stage to stage. I would much have preferred different doors at the end of the level where you can choose where to go and maybe even be surprised at what the path is instead of knowing it's combat next and such. 

Overall it's really good so far, and looking forward to what is added next!

Controls really took some time getting used to, I'm not sure if I like having to always hold UP to move. However after getting used to it, it was pretty fun avoiding bullets and firing the laser down on enemies and trying to outfly the planes that chase you. 

It's a good start so far, just needs a polish and adding some more stuff. 

Sound design is really good, sword swings are satisfying to hear. 

Some clashing art style though, the cursor doesn't seem to fit the rest of the art style and feels off when clicking. When there is zoom ins and such too it feels off sometimes. 

The pop ups there should be a button option to close, having to always go to the mouse to close breaks the flow of the game. 

I think there should be some difference for showing what to break and where to move. Having the red blood arrows for both makes it a little confusing. 

It's a nice start so far though, keep it up!

First off it looks amazing, art style, animation, particles, and glow all look really good. I like how much the character design stands out, the cape movement flows really well and the enemies having distinct weapons stands out. 

The parkour is fun though a bit challenging. I think the jump could be snappier though, and the attacks could be quicker as well.  The amount of targets could use more variation, reduced the amount, or set up in more interesting ways. After I shot half of them it felt a little tedious.  The enemies too could maybe use some health bars or some indication of how much damage is being done. I kept knocking this one enemy down but wasn't sure if it was really doing anything. 

Overall it's great so far and looking forward to see what else is added. 

thanks you very much! 

full screen is in the downloadable version 

Charge + Attack while in Air Element 

Do you have more than one firefly on the screen? Hold Shift and Space at the same time to burn them.  

Thanks! Water will be updated soon to  match the others. 

If you get hit by the purple enemies they cancel out your ability to use your element for a short period of time. 

Ah that's because there isn't a down water move yet, will fix that really soon. 

Thanks for trying it out!

Use fire attacks to kill demons. Hold Attack

Yes, I'll change it in the next update so enemies won't all attack at the same time. 

Thanks very much for trying it out! Shield mode will get much more attacks later on. 

Ah yea that's the animation canceling out the functions. I'll fix that next update. 

Thanks very much for finding and pointing out the bugs!

Oh that's because there isn't an animation for the sheathed form of kick parry so it plays the one with the sword even though the sword isn't actually registered as equipped. I'll add the animation for that very soon. 

Thanks very much for trying the game out and the kind words!

Ah yes, I'm aware of the bug of sword sticking in the enemy sometimes. It's hard to recreate but the enemy turning around is an interesting observation which should narrow it down. The entire sword stab code will be reworked soon so hopefully it'll be fixed soon.  Thanks for the feedback!

Press Down to go to the next set of moves. But I'll add the basic controls back in

just came on here to complain about the same thing. I'm getting 2-3 of them a day

Thanks for trying it out, glad you enjoyed it so far! Will have another update very soon. 

That's good to know XD Hopefully will have some boss done for the next update. 

Yes, it's on steam 

https://store.steampowered.com/app/3464180/Reinbo/

Nice to hear from you again XD Thanks for trying out the latest update, hope it wasn't too difficult haha. Still working out the gameplay flow. 

haha I'll add an in air version of it in the future

Thanks for the detailed feedback! 

I'll try to stagger some of the attacks so they don't attack all at once or at least vary it some. 

Will take a look at the cannons and rework them a little

Good idea on the freezeframe on a parry, will try to have that in the next update. 

That's fantastic! I'm really glad you enjoyed it so far. Will be mutliplayer in the future. 

Thanks for trying it out! It's been awhile since the last update but finishing up the newest version in a few days. 

what part feels laggy?

thanks! Will do eventually 

Thanks for trying it out. Will fix cheesing the AI next update. 

Thanks for trying it out! Will make player 2 stand out more next update. 

I'll try to smooth out the walk abit more. Is it a turning issue or just feels slow? 

The flying attacks are just boosting. Double tap "Up" or "Right/Left"

thanks for the feedback, just increased the speed of the attack moves

Thanks for playing and the kind words! The spawns right now are completely random but will be changed up to be more balanced in the future. If you have somewhere I can reach you I can send you a code for itch or steam if you like. 

Thanks for trying it out. What problems did you have with it if I can ask to find out what to improve?

I'll have to redo the falling/lying stuff next. Hopefully it'll be more stable then. 

thank you!