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Dead Imagination

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A member registered Oct 10, 2022 · View creator page →

Creator of

Recent community posts

If you get hit by the purple enemies they cancel out your ability to use your element for a short period of time. 

Ah that's because there isn't a down water move yet, will fix that really soon. 

Thanks for trying it out!

Use fire attacks to kill demons. Hold Attack

Yes, I'll change it in the next update so enemies won't all attack at the same time. 

Thanks very much for trying it out! Shield mode will get much more attacks later on. 

Ah yea that's the animation canceling out the functions. I'll fix that next update. 

Thanks very much for finding and pointing out the bugs!

Oh that's because there isn't an animation for the sheathed form of kick parry so it plays the one with the sword even though the sword isn't actually registered as equipped. I'll add the animation for that very soon. 

Thanks very much for trying the game out and the kind words!

Ah yes, I'm aware of the bug of sword sticking in the enemy sometimes. It's hard to recreate but the enemy turning around is an interesting observation which should narrow it down. The entire sword stab code will be reworked soon so hopefully it'll be fixed soon.  Thanks for the feedback!

Press Down to go to the next set of moves. But I'll add the basic controls back in

just came on here to complain about the same thing. I'm getting 2-3 of them a day

Thanks for trying it out, glad you enjoyed it so far! Will have another update very soon. 

That's good to know XD Hopefully will have some boss done for the next update. 

Yes, it's on steam 

https://store.steampowered.com/app/3464180/Reinbo/

Nice to hear from you again XD Thanks for trying out the latest update, hope it wasn't too difficult haha. Still working out the gameplay flow. 

haha I'll add an in air version of it in the future

Thanks for the detailed feedback! 

I'll try to stagger some of the attacks so they don't attack all at once or at least vary it some. 

Will take a look at the cannons and rework them a little

Good idea on the freezeframe on a parry, will try to have that in the next update. 

That's fantastic! I'm really glad you enjoyed it so far. Will be mutliplayer in the future. 

Thanks for trying it out! It's been awhile since the last update but finishing up the newest version in a few days. 

what part feels laggy?

thanks! Will do eventually 

Thanks for trying it out. Will fix cheesing the AI next update. 

Thanks for trying it out! Will make player 2 stand out more next update. 

I'll try to smooth out the walk abit more. Is it a turning issue or just feels slow? 

The flying attacks are just boosting. Double tap "Up" or "Right/Left"

thanks for the feedback, just increased the speed of the attack moves

Thanks for playing and the kind words! The spawns right now are completely random but will be changed up to be more balanced in the future. If you have somewhere I can reach you I can send you a code for itch or steam if you like. 

Thanks for trying it out. What problems did you have with it if I can ask to find out what to improve?

I'll have to redo the falling/lying stuff next. Hopefully it'll be more stable then. 

thank you!

Thanks!

Thanks for the feedback! Just speed up the jumping animations. 

Up attack I'm still working on. Redoing it completely so it's more of a kicking rock up then hitting it forward, originally was summoning a diagonal rock from the ground. 

Just added a groundslam attack. The double jumping will be universal among the other elements as a dash upwards type move. 

Is the enemy on the ground when you pushed the target? it should work normally, but on the ground stuff I havent' fixed yet. 

Yup will add zooming soon, right now it's focused on player 1

the earth element is slow but more powerful, will add a combo to it soon though. 

Thanks for the feedback!

Thanks! Just uploaded some basics to earth element. CPU mode will be done soon

Yes, AI and downloadable will be up soon!

Always happy to hear your feedback XD

Reinbo is still going but taking a short breather until a big update. 

The air >Attack will deal more damage later

The high attack will be able to be done while jumping as well, also for other elements it won't jump automatically. 

Will be adding redirecting to the high and low attacks next. 

Not sure about making the dash to deal damage, felt it might feel overpowerd and spammy. 

Thanks again for the input!

The sword is at a disadvantage to the cannons. The shield is much easier to deal with cannons and the perfect parry reflects the cannonball right back. 

Ah I keep getting those two mixed up XD

ha that's very true

haha, I've heard newer generation of players like arrow keys for movement which is why I did it in the first place, but most people seem to prefer WASD overall. 

much appreciated :)

Teleport attack will be in the next update for sure. Body interaction changed slightly to just before the enemy kneels over. 

Will make the active body abit shorter, right now it's when they hit the floor but could make it unactive when the enemy starts to kneel over. 

Will add a specific teleport attack to make it smoother in the future too

Thanks for trying the new update!