Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

barboolantgoogoo

19
Posts
A member registered 5 days ago

Creator of

Recent community posts

Thank you, good feedback. I think I will implement what you said about invert being in a fourth category of techniques.  As for what's interactable, I am kind of stumped as to how to walk the like between clear and too obvious. I tried to make it so pickupables glow but then I felt like it took exploration out of it. If you have a suggestion I'd like to hear. 

love the oddish. love the other creatures. played this for like an hour for some reason. Is it impossible to lose or am I just goated with the sauce?

thank you for thorough feedback

nice variety in gameplay. no bugs found. nothing was unclear

generally fun but if you stay perpendicular to ground level and just slightly above it and shoot straight you are unbeatable.

fun and satisfying. skill testing. no bugs found.

thank you for including gameplay. seems like I should clarify there's only one of each

aweome. just awesome. gameplay is fun, finding things is fun. I assume what's missing is just more things to find?

also no bugs found and very solid 

I think there should be some tweak to enemy ai because they are volunerable to playing aggro. Once I realized this I just kept attacking face over and over and winning.  As for suggestions for content this is not really my expertise but personally I like when cards have synergy. One searches an anime girl, one revives an anime girl from grave yard, one can summon for free if you have anime girl. etc. Then maybe you can make themed leaders.

crashes on start up for me 

Love the aesthetics, love the gameplay, love the shotgun, love the character design. Metal-gear-half-life-1-system-shock vibes. I assume there will be more enemy variety and scenario based combat in the future. 

tried to tame the rabbit. Killed it by accident instead. Couldn't take it emotionally and quit. Feel like this has potential in its niche, but the art style is not consistent which is kind of taking me out. The character sprite and the move arrow are a little off. 

punched crabs. a lot of gameplay packed into a simple concept. Kind of love it. I feel like co-op mode would make it from casual fun to someone's favorite game. 

solid for what it is. would need a lot more content.

nice animoo premise, story, and art style. opening cutscene has to be skippable or at least faster though. could see this be successful in its niche, no complaints.

Really am not the target demographic for this kind of game. Loved the art style. Didn't really understand if the colored squares do something or not, and what determines how many squares I can walk. Feel like it could be a potential banger for those who like this kind of stuff.

I couldn't get above 14 fps and I have an ok computer, even on lowest resolution. Idk if it's on my end or not. Movement is fun, I liked the challenges. Would be awesome with multiplayer and obstacle courses or something. Combat is a little bland. No "oompf" to it and is repetitive. 

personally not into the porny anime girl games. Gameplay seems solid, mechanics are kind of nostalgic, remind of the types of games I loved back in 2010. no glitches found. I think there's too much tutorial for things that are pretty straight forward. I'd take a look at games like intrusion 2 and bleed for inspiration. Maybe more movement versatility.