Thank you, good feedback. I think I will implement what you said about invert being in a fourth category of techniques. As for what's interactable, I am kind of stumped as to how to walk the like between clear and too obvious. I tried to make it so pickupables glow but then I felt like it took exploration out of it. If you have a suggestion I'd like to hear.
barboolantgoogoo
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I think there should be some tweak to enemy ai because they are volunerable to playing aggro. Once I realized this I just kept attacking face over and over and winning. As for suggestions for content this is not really my expertise but personally I like when cards have synergy. One searches an anime girl, one revives an anime girl from grave yard, one can summon for free if you have anime girl. etc. Then maybe you can make themed leaders.
personally not into the porny anime girl games. Gameplay seems solid, mechanics are kind of nostalgic, remind of the types of games I loved back in 2010. no glitches found. I think there's too much tutorial for things that are pretty straight forward. I'd take a look at games like intrusion 2 and bleed for inspiration. Maybe more movement versatility.