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(+2)

Just as a followup, Decker 1.66 makes this technique a tiny bit more powerful:

By altering app.cursor it's possible for blocking scripts to override the appearance of a mouse cursor. Setting

app.cursor:"point"

While the mouse is over a clickable "button" (real or simulated) will improve the illusion that there's a real widget there.

The new gamepad interface opens up additional input options, too: the "left"/"right" directional buttons and the "cancel" button aren't used by Dialogizer, so any of them could be used to exit a game, mute sound effects, summon a menu, etc, via the keyboard or a physical game controller.

(+1)

That's great! Thank you for the update, it will be really useful!