Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Yeah, I had a feeling it was something that needed to be changed within the module itself in order to work. I'll try to make something work with the exemple you provided, thank you!!

edit: Just tried it and works pretty much as I wanted to, thanks! 

(+2)

Just as a followup, Decker 1.66 makes this technique a tiny bit more powerful:

By altering app.cursor it's possible for blocking scripts to override the appearance of a mouse cursor. Setting

app.cursor:"point"

While the mouse is over a clickable "button" (real or simulated) will improve the illusion that there's a real widget there.

The new gamepad interface opens up additional input options, too: the "left"/"right" directional buttons and the "cancel" button aren't used by Dialogizer, so any of them could be used to exit a game, mute sound effects, summon a menu, etc, via the keyboard or a physical game controller.

(+2)

That's great! Thank you for the update, it will be really useful!