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(+1)

I got up all the way to the part where you are trapped in a room and the music changes. I got killed when a quantum ghost spawned right on top on me since I was in a corner of the room :(

Overall I really like the core gameplay loop of firing the orbs and teleporting to them. Reminds me a lot of Portal! There were some places that could be polished up a bit though. For example, sometimes I would be unable to walk through doors unless I press E, wait until the door is fully open, then walk through. If I try walking and pressing E at the same time I'd get stuck. Also, I wasn't sure if the robot guys were supposed to kill me since they'd walk up to me and just kinda stand there?

The graphics were great and the atmosphere of a gloomy spaceship was done well! I also liked the soundtracks you used.

(+1)

Thanks for pointing out the door issue in gameplay. It’s indeed pretty obvious—the door collision logic isn’t well polished, and I’ll keep improving and tweaking it later on.

If the robot just stands still in front of you, it’s probably because you’re too far away. The current AI detection range I set is pretty small, so the robot won’t move once you’re out of range. It could also be that its navigation patrol range isn't large enough

(+1)

This game requires a full restart every time you fail.

Since story progression relies on players collecting clues and finding hidden rooms, it can feel pretty frustrating at times.

I actually hesitated a lot at the beginning about whether I should design it this way.

Anyway, hope you enjoy the game!