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(+1)

Thanks for pointing out the door issue in gameplay. It’s indeed pretty obvious—the door collision logic isn’t well polished, and I’ll keep improving and tweaking it later on.

If the robot just stands still in front of you, it’s probably because you’re too far away. The current AI detection range I set is pretty small, so the robot won’t move once you’re out of range. It could also be that its navigation patrol range isn't large enough