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Newjeon

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A member registered Jul 28, 2022

Creator of

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I thought I could jump straight into the hardest level, but the cat ended up crying right at the start.

This game left me wanting more and really stuck in my mind. It’s just a bit on the short side, but it’s absolutely perfect for its theme!

I’ve prepared some tips here to lower the game difficulty for everyone.

At the start of the game, use the teleport orb in the main hall to head up to the second floor. After you get the key card, you’ll come across a broken bridge and a sealed door. You need to piece together all the clues you’ve collected to figure out how to get to the next room.

The solution is: after picking up the key, head back to the second floor of the starting area to find the heroine’s room.

I won’t spoil any more of the story for you.

This is my very first game development project. I’m really passionate about this theme, so I’ve put a lot of work into polishing the in-depth storyline.

If you ever get stuck or can’t follow the plot, feel free to come ask me for help.

Hope you all enjoy the game!

If you're stuck in the starting corridor of the game, just use the teleport gun to get to the second floor. There are two holes in the main hall.

The core details in the heroine’s notes are locked inside her room — you’ll need the key card to open the door. The whole time you’re making your way there, you’ve got to dodge the monster hot on your heels, which is honestly a really brutal challenge. On top of that, if you die and respawn, you have to start the entire run from scratch.

My original intention was to let players dig up all the hidden lore through those repeated cycles of respawning and exploring. But now, I’m starting to think I might have cranked the difficulty up way too high.

If you want to learn more about the full storyline after clearing the game, feel free to come find me anytime :)

Thanks so much for playing the game and sharing your feedback! I’ll definitely beef up the path guidance to make it way clearer for players.

The heroine’s notes mention multiple times that Dr. Lior keeps a black hole in the Quantum Training Tower — that’s a big hint there’s a hidden passage inside the tower, right behind the central pillar.

In that hidden passage, you can grab the Quantum Jump Drive Core, and also learn how to get to the other door at the broken bridge. There’s a hidden door in the top-left corner of the broken bridge, and you can use the quantum jump gun to get up to it.

Once you’ve got the Drive Core, you’ll be able to enter the Black Hole Jump Chamber and travel to the Solar Station — just a heads up, you’ll need that core from the Quantum Training Tower to unlock this.

This game requires a full restart every time you fail.

Since story progression relies on players collecting clues and finding hidden rooms, it can feel pretty frustrating at times.

I actually hesitated a lot at the beginning about whether I should design it this way.

Anyway, hope you enjoy the game!

Thanks for pointing out the door issue in gameplay. It’s indeed pretty obvious—the door collision logic isn’t well polished, and I’ll keep improving and tweaking it later on.

If the robot just stands still in front of you, it’s probably because you’re too far away. The current AI detection range I set is pretty small, so the robot won’t move once you’re out of range. It could also be that its navigation patrol range isn't large enough

 I shit my pants when I got jumpscared the first time.

Every time I hear even the tiniest noise, I immediately book it straight up to get away.

Can you imagine I was using the grappling rope chill and relaxed and suddenly got a huge jumpscare.

To clear the game, you need to unlock hidden content. Hope you have fun playing!

Did you make the jump? If not, you're gonna get swallowed by the black hole lol.