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I tried it out, it's great, but it realized that using the custom binary for the shader is more optimised than using the action

Also,can you help me with how to progressively increase the value of the shaders intensity(like animatedly)justice in your video?

Secondly, can I access the aurora with the custom binary instead of action since the action seems to reduce my fps to about 24,which is bad

To increase the value - just setup a javascript variable initially as 0, and every few ms (maybe 100) add to that variable from 0-1 or up to what maximum amount you want.

The Aurora effect is the most demanding of all the post processing shaders - I had lower frame rate with this also so its a limitations it seems unless you want to adjust how it runs and see if it looks ok. I cant improve it much beyond what it is already and unable to include into my compiled binary as the info is too much for CC default shader model 2.0 to use. Maybe one day I might work out how to increase it from shader model 2.0 to like 5.0 I think is the max for DX9.

on before start

var PP = 0;

var Root = ccbGetRootSceneNode();

ccbSetSceneNodeProperty(Root, "DreamOn", true);

ccbSetSceneNodeProperty(Root, "Dream", 0);


on every 100ms

PP += 0.01;

ccbSetSceneNodeProperty(Root, "Dream", PP);

Thank you