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If you want to slowly bring back the player from crouch, you will have to adjust its shape over time so that happen as you like more slowly.

To turn off PP shaders (binary method) just set 'Shader_nameOn' to false but with the Action method just set the main variables adjust to 0 and it will not run then  -ie for Chromatic abberation, set:  Chroma = 0;

How do i go about the crouch please, i think it's kinda different from how to increase shader intensity etc, right?

use: 

ccbSetCollisionShape(node, x, y, z);

the collision x and z should match your player collide when moved size and just adjust over time using javascript a variable to adjust the Y value from crouched back to normal - Im sure you can work the rest out.