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Robo25

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A member registered Oct 31, 2020 · View creator page →

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the node must only be the object you pick up when using physics in CC - like using Svens behavior.

Is that what your doing ?

enjoy

read the readme carefully - hope that is enough.

ccbSetPhysicsRotation(Node, false);

set as true or false

All game textures have been upgraded now in 2024.

cheers :)

ваше здоровье

Ok, well never mind payment then - see the Occlusion Culling for free download now instead. It will be free for the next 3 days and will revert back to paid after that. Enjoy.

ok, I just checked Paypal and its not there yet - it should show up in a day or so and will send you then.

put your email address here on this post and will respond with what you need.

ok, well send me your email address and can sort it out that way if you like.

I will need to send you the asset to your email also.

I just updated the "Download & install instructions" - hopefully answers your questions..

You can actually use the free version for this if you wanted...

I just updated the "Download & install instructions" - hopefully answers your questions..

HI Sven, thanks for this  - I edited the source code and was able to stop and restart the rotation plus get the impact damage velocity also...CC physics are looking better than ever...

I hope this is enough as bit busy with other things atm. Any questions just ask.

If you needed a better Hadoken extension explanation feel free to ask him to do a video on it 

For a simple stamina bar - create a 2d overlay based on percent is best. 

The code is pretty simple  -every 50ms or so:

var maxStamina = 4; // in this case 4% of screen width

var stamina = maxStamina;

if (playerStat == "run") {stamina -= 0.007;}

else if (playerStat == "walk") {stamina += 0.0024;}

else {stamina += 0.005;}

if (stamina > maxStamina) {stamina = maxStamina;}

if (stamina < 0) {stamina = 0;}

ccbSetSceneNodeProperty(stamN, "Width (percent)", stamina);

I will have a look at anything might help with a stamina bar also...

Hey Niven.

Thanks for the feedback - and purchase.

The new terrain walking API is out and I just now uploaded it here to itchio under that same asset you bought so have a look. 

It comes with the ccb file and custom Behaviour all setup and working with terrain sounds....let me know if there are any problems.

nice !

Ok, that's strange as definitely works with most people. 

maybe you forgot to drop the 64-bit dll file in the folder over the top of the existing one as it defaults to 32-bit...

thanks :)

Yeah, your probably right, I just don't have time for that at the moment.

Source code in located on Github if you wanted to have a look and the files I notice that affect the physics walking is:

CFlaceAnimatorCollisionResponse.cpp - line 200 - 234 (approx)

Hi Sven - thanks for this - work well actually - better than my own version.

I notice using the physics engine of CC has issues with low ledges getting stuck on from the ground....and terrain walking is not smooth....any suggestions ??

I'm current looking at the source code but might actually be an issue with bullet physics maybe ??

Why not have a go at fixing this also yourself ?

cheers :)

Thanks VP.

Not sure if could do that and in any case its part of the Editor which I don't have the code for anyway so unable to change anything in the Editor until Niko releases it to the public...maybe then I could....you could ask him to do that maybe..

thanks for that

cheers

thanks, cheers

cheers, thanks :)  - I ended up putting a lot of work into this as I expect to reuse the code elsewhere in my main Game Saturn 7.

Hi there, feel free if you want to try my massively upgraded version of Alien Revenge - totally rebuilt in every way.....now alien has vision and hearing amongst many other improvements....

Actually I think I stuffed up not using 'PositionAbs' on the collision check so reverted back and seem ok for now...my mistake.

No issue on my end - I suggest you don't download top the desktop but the Downloads folder instead, even though not had any issues when I dropped it to my desktop and deleted it later....something with your pc no doubt.

(1 edit)

Ok cool, thanks Sven.

I noticed the CopperCube method you (any myself) tried to determine if the player is hidden behind an object doesn't work very reliably as the collision line sent out from the alien to the player keeps going and wont stop at the player and so will typically find a collision somewhere further away and thus think the player is hidden when its not. Instead I had to work out the distance that same collision check is from the alien and also the distance from the alien to the player. If the player is further away than the collision found check then the player must be hidden behind something.....

cheers.

How do I make a payment to you ? - there is no button for this.....

Thanks Sven - I used your same idea to calculate change in rotation angle to see if within view angle detection plus your idea to check collision that when null means can be viewed by the AI...very nice work..

Must be something wrong with your pc ? you sound like the first person to ever have this issue....I will test it in any case myself

I made the other restricted version with all source files public - check it here: https://robo25.itch.io/coppercube-source-update

until we get a github setup will just share an itchio direct link to anyone that wants it...no emails required.. just in case Niko gets the shits about sharing his source code which is technically goes against the licence although its only small sections of it....

Cool - thanks !

Why not paint the walking through water underneath the water surface and thus no need to adjust the Behaviour at all....?