To increase the value - just setup a javascript variable initially as 0, and every few ms (maybe 100) add to that variable from 0-1 or up to what maximum amount you want.
The Aurora effect is the most demanding of all the post processing shaders - I had lower frame rate with this also so its a limitations it seems unless you want to adjust how it runs and see if it looks ok. I cant improve it much beyond what it is already and unable to include into my compiled binary as the info is too much for CC default shader model 2.0 to use. Maybe one day I might work out how to increase it from shader model 2.0 to like 5.0 I think is the max for DX9.
on before start
var PP = 0;
var Root = ccbGetRootSceneNode();
ccbSetSceneNodeProperty(Root, "DreamOn", true);
ccbSetSceneNodeProperty(Root, "Dream", 0);
on every 100ms
PP += 0.01;
ccbSetSceneNodeProperty(Root, "Dream", PP);



















