Did you see the video I made - I think its pretty detailed.
www.youtu.be/wRBh3PVaABcRobo25
Creator of
Recent community posts
I tried the fog with terraina nd 3d mesh and found no issues - did you work it out ?
See here: https://ibb.co/WNqthzcn
In my game, I make most inputs on a timer that on receipt of that input it then registers that request and disables that key for like 300-500ms so that wont stuff things up by holding down input keys. Then after the timer allow input again.
Another way is to only reset the input once received when the key is left up then allow that same input again - this is better actually.
Hi Niven,
The head bobbling works automatically for the first person character.
You can adjust its vertical and sideways movement using these API's :
#Camera.bobspeed = 0-2; **NEW** use the 'Set or Change a Variable' and the name of the camera
#Camera.bobUp = 0-2; **NEW** use the 'Set or Change a Variable' and the name of the camera
#Camera.bobSide = 0-2; **NEW** use the 'Set or Change a Variable' and the name of the camera
- here Camera is the name of your FPS Camera node.
cheers :)
I made some more improvements and tweaks with occlusion culling, its the best I can make it and runs best using 30ms or less time delay.
It causes flickering with transparent objects if something can be culled that is positioned behind it but other than that its pretty good.
I tested a 1.2 mill polygon terrain and was still getting around 260 FPS looking at the most detailed sections., with the rest was closer to 300+ FPS..




















