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I like the atmosphere! This game is clearly out of scope for a jam and as a fellow scope creeper I can relate!

Very nice, dark-and-somber mood! Getting a progression system into a game like this is impressive for any jam game and I enjoyed the sheer depressive worldbuilding! That being said, I overperformed the progression cureve and ended up not getting taught how to use the fireball spell or the shield, just straight to the final sword.

There were only very minor bugs across my several playthroughs, but the mismatch between movement speed and animation (and the overall Mixamo-quality of the animation clips) was a bit on the heavy side.

The level design would have benefitted from some more landscape features (rocks, trees, a cultist camp, anything you can do with the assets you already have, really). I had tremendous problems to keep my orientation, since there were hardly any landmarks to navigate by. Given the significant size of the playable area, this posed a serious problem. 

Despite my critique, I want to see this project succeed, so I'll stop here. If you want more feedback, let me know!

I am immensely grateful for the criticism, which was honest and with which I agree and am already aware, but due to the Game Jam deadline, I was unable to implement the necessary improvements before publication.

As this was my first game in this style, and also with a 3D aesthetic, I am open to any other suggestions to improve it and enrich the gameplay.