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Zeel'sGames

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A member registered Jul 03, 2023 · View creator page →

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Thanks! We are currently working hard to add the extra layers of polish and feature completeness that we simply couldn't fit into the jam's timeline anymore. It was a blast to participate and deliver this - hopefully it will continue to grow!

Hey, 

Thanks for your feedback! Could you specify where you got stuck in a dead end? I tried to make sure there's always a way out, but if I messed up some of the geometry, I appreciate any pointers. 

Absolutely gorgeous artwork and shading! I agree on the visibility issues mentioned below, there's room for improvement without compromising on the beauty. Also the jazz music was a great fit for this game! 


One thing I didn't like was the sense, that my choices don't get much of a follow-up: It didn't seem like delivering the package did anything beyond the immediate change in stats. Maybe I just haven't played long enough, but I was waiting for a moment where the previous choice would come back to haunt (or reward me). 

Keep going, it looks and feels really good. With improvements to form a more complex story, it might become a great game!

You certainly put a spin on the theme, but the gameplay might not be the right fit for me. 

Oh, well, I really didn't get that. Maybe a line of tutorial info would be helpful then. 

Thank you! It was a blast to make and we are currently mapping out post-jam support, so keep an eye out!

Indicates a decent level of polish, I think^^

A rather bold choice to have the tutorial presented in audio. I could barely make out what was said, until I turned it up substantially. Would benefit from cleaning the audio files, ideally recording with a much crisper setup and voice. 

The shader you came up with is really cool, tho, highlighting edges like that matches the themes of frost and freezing very well. The color palette  pair also fits well. 

Movement in itself feels good, but I keep dying to - it seems - the screen edges? I am not sure what it is that keeps killing me, it feels like there's some sort of glitch going on. Also I find it a bit harsh that enemies spawn and immediately charge. ~2 seconds of establishing what enemies are around me would probably help the whole thing, especially given the simplistic style. 

I am not completely sure, but I kept mixing them up, chirping instead of jumping and vice versa, plus it felt like I'd have to rotate much more than would really be necessary. Frankly, I believe this game would profit from just a little more tweaking and playtesting until it feels good to someone with little prior experience - the idea is neat in itself. 

I liked the bell mechanic in general, but found the controls very unintuitive. Really would have liked the game if I got the hang of those.

Didn't work in Brave Browser (black after title screen), when I played in another browser, it was pretty cool, but I agree on the acceleration: It got me killed more often than enemy attacks. 
The foundation is solid, tho. Maybe make the player more visible compared to enemies, tho. Post-jam, the 1-bit-limit shouldn't really apply. 

Thanks!

Feels very good, really distinct offerings as far as I have seen - shame I am so very terrible at platformers, tho!

But the movement feels very polished, deliberate and well-crafted, I like it!

Thanks! Missed out on a lot of sleep in the process!

Absolutely beautiful to look at! I also really love how this is effectively a game about who loses their nerves first, really unique mechanic! Execution feels tight, too!