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Yay more tweaks! I've been tracking my Nix runs in a spreadsheet and I think the new changes definitely helped! With good restore cell RNG in Umbra and Void, I managed to get Nix to Deepwater after two tries (my second ever Nix DW run!!).

I've changed to using Snow Boots instead of Ironhide Greaves for the +35 stamina since I realised I was overhealing early on and the increased stamina bar in the latter biomes didn't help because I was always scrambling for restore cells. (I've tried the skates but I don't think it works as well.) Pendant the whole way except Verdant Radiance in Shimmera (reduces hardness + stock up on stamina and stacks for Umbra). Choose regen sigil, I think it's still the most viable one. 

Some notes from my tracked runs:

- It's never over until it's over. Blightvein is a swingy biome, but it can be easily made up for in latter biomes (especially with higher visibility in Shimmera)

- Your shield stack after you've collected all quartz from the top two biomes doesn't matter as much. I've ended Gravel with 95 shield stacks and reached 408 (80% of Umbra), while I reached Deepwater with 60 shield stacks after Gravel

- I usually end Shimmera with no stacks but decent stamina (usually at least 120-130 for deep runs) so it'll be heavily dependent on restore cells in Umbra (Alexandrite definitely helps but it's rare) and Void

- I think for both of my two successful DW runs, I found accessible Alexandrite in Umbra and maybe Void (since you need three stacks to get through the last three core layers)

-Spam Mageflare Runes, don't be conservative with them. I do maybe 10 per serious run and aim to bring ~25 every time to feel safe

I'm glad the new changes are working out for you! They were mainly aimed at balancing Nix's difficulty especially in Hardmode, where it was practically impossible before. With this update, it should feel more achievable in both Normal and Hardmode without becoming too easy.

I like the rebalancing, you still need prep/strategy/math/skills /full dojo for Nix, but it's less dependent on luck.

I don't know if this would be useful for anyone else, but a hovering tooltip above the sigil showing its name (and maybe the description) would be useful. Early on, I kept on forgetting which I had picked. I don't think it's a big deal because the name is one click away but it's something I thought of.

Also I'm curious if you have plans of composing more music for this game? Not trying to sound demanding, I just really enjoy the music :D

Thanks for the suggestion! To be honest I sometimes forget which sigil I picked too, and there is currently no way to check once you're underground, aside from Fortitude and Shield sigils since they show a buff counter. Instead of a tooltip, I think it might be more helpful to display the selected sigil as an icon next to the consumable slots or something. That way, even underground you can quickly see which sigil you have equipped.

As for the music, I am really glad you are enjoying it. I do plan to add more in the future, but the main concern right now is the file size. I try to keep Serenitrove as lightweight as possible. The entire game, including images and code, is only about 2.6 MB, while the 10 gramophone tracks alone take up around 24 MB.

thank you for this :) helped me get nix to deepwater and finally get all the sigils