I used Sanguine Signet up till magma level and then Winterheart, and Titanium tools. Use a torch and spam runes. I'm also very end game with everything unlocked and can afford all the runes and ladders I want.
riacte
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I got Pebble! The unlock condition was fun but I agree with the comment saying he's a bit underpowered, especially when gunning for the achievement (which I understand is a challenge but it seems a bit too dependent on restore cell luck). The -2 stamina on the magma floor was tough even when I used ladders and mageflare runes to get most restore cells. Maybe Pebble can have an extra drink from the flask or have an in-built ability similar to Sanguine Signet? The idea of digging around on purpose as not to overheal is fun but so far it seems quite luck dependent.
Thanks for frequently updating this game! Was exciting to play with a new turtle :) Also appreciate the balancing for Griddle and Fern.
Hi, thanks so much for the quick response! I think that new text clarifies it nicely!
I got to water and was pleasantly surprised by the cosmetic effect of the hats, they're super cute! Also enjoyed the iron helm challenge as a late-game achievement. I'm really impressed by how your different challenges/turtles/accessories push players to make different strategies for a deceptively simple digging game. It feels like everything you find underneath has a purpose (like I would neglect quartz on my Griddle runs but it becomes vital for Nix, gemstone hunting becomes easier with Caelo, etc). Also ladders are an amazing addition, they saved me so many times in the low visibility zones and is definitely a good QoL feature.
I'd like to ask what special effect does the jackpot turtle have? I've gotten to water with every turtle except that one because I haven't unlocked it. (Quartz grind will be my next goal) Btw my favourite track is Scoot's Theme, followed by Serenitrove and Bit by Bit.
Super cute and fun game! Haven't gotten to the water yet but am working on it, trying to grind for those last pesky rubies for the Power upgrade. The obsidian gets me every time. The different turtles provide a nice variation and I really liked working out strategies for each of them and pairing them with accessories. I think you have the sense of progression nailed down (or maybe I'm lucky with my RNG unlocks) and I enjoy the grindy gameplay loop. The flavour text on the turtles and relics is charming and every time I unlock a turtle, it feels like welcoming a new friend to the dig squad :D (Nix unlock condition was SUPER fun and a nice mid game challenge because I hadn't thought of utilising sand like that before)
After reading scrolling through some comments, I'd have to agree the current text on flask is misleading because I thought you had to craft one after you consumed one. Maybe some text that says "will be replenished when you return to the surface" or "reusable consumable" could help? (Although reusable consumable feels like an oxymoron lol) For the mageflare rune, I understood what it meant, but I can see why it might be misleading. I guess if the flask text is updated to show it refills after going back to the surface, people can infer the rune only lasts for a moment and not until you go back to the surface?
My favourite part of the game is the music so I'm now AFKing to listen to it. (Thank you for the shuffle/loop options!) It's so charming and nostalgic and really adds to the overall cozy/comforting vibe. I want to ask if the music is available for listening/download/purchase somewhere?
Thank you for making this game and hosting it for free! <3
Thanks for playing and thanks for the feedback! I'll tinker a bit with the animations. Out of curiosity, what sort of visual distinction might help? A different font/font colour/background colour? (I've considered using the Tumblr and Ao3 fonts for their respective menus but felt a unified font would be more readable)
