Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the suggestion! To be honest I sometimes forget which sigil I picked too, and there is currently no way to check once you're underground, aside from Fortitude and Shield sigils since they show a buff counter. Instead of a tooltip, I think it might be more helpful to display the selected sigil as an icon next to the consumable slots or something. That way, even underground you can quickly see which sigil you have equipped.

As for the music, I am really glad you are enjoying it. I do plan to add more in the future, but the main concern right now is the file size. I try to keep Serenitrove as lightweight as possible. The entire game, including images and code, is only about 2.6 MB, while the 10 gramophone tracks alone take up around 24 MB.

Wow, I would've thought the base game took up more storage due to the graphics (and Farfield being like 2x of what it used to be) but it's pretty compact! I saw the new changes and they're pretty neat :)

Btw, after doing some non-Nix runs, Nix's default light radius genuinely helps a lot with navigating in the Void layer. I think it's a good trade for the hardness in Umbra.

Thanks! I try to keep things as optimized as possible so the game loads quickly and runs well on slower devices. Right now it still loads instantly without a loading bar and everything feels nice and responsive, which I'm really happy about.

For Nix runs, I feel like the Shimmera and Umbra layers are the toughest. Once you make it past those two layers, you usually have a good chance of reaching Deepwater, unless you get really unlucky with restore cell spawns in the Void layer.