Thanks so much for all this! I'll try to fix all of these things in the next update, though I'll address a couple of things that were mentioned:
1. Regarding the checkpoint system, it may be a while before this gets implemented, since other features seem to be more desired, and I currently only make progress in my limited free time.
2. Bayla's number of bone tosses resetting after getting grabbed is intentional for a bit of challenge, but I also understand that it might be tedious to some. I will probably run a poll on my SubscribeStar when it opens back up at the end of May, and if enough people dislike it, I'll change it without issue.
3. I'll see what I can do about changing the water physics (might take a while unfortunately), and that cavern level is getting a rework.