Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+4)

(Version 0.2A) REALLY fun game! I speedran the game without taking a single damage! 😆

Here are some bugs and shenanigans that I found:

  • Getting grabbed by any enemy in mid air will detach the camera until the enemy lands on the ground. It’s a bit jarring to just suddenly disappear instead of showing one frame of the swallow animation.
  • During the struggle phase (After struggle inwards/outwards at least 8 times), there’s no punishment for hitting the incorrect keys, so you can instead mash any keys with no repercussions.
  • Speaking of struggle phase, the digestion will always drain your health throughout the entire vore animation, meaning that if you have one health and you escaped, but the health goes down to 0 during the ejection animation, then you’ll be digested or created a “dead and alive” phase where one grab means instant digestion. Even at the start of the grabbed animation, the health will go down. I haven’t actually tested that since the chances are rare, but I’ll just have to mention it anyways.
  • The bones from the Bayla’s Boss battle hitting you actually reverse your movement instead of pulling you towards Bayla, where if you time it right by looking towards the boss, you can actually boost yourself further away from Bayla. This is how I made Bayla ridiculously easy to beat with this technique, since she’ll always go into max speed after ground pound or turning around.
  • Bayla’s number of throws will reset if you get grabbed (Ex: She throws 2 times, then the player gets grabbed and escape. The player will have to wait for her to throw at least 3 - 5 times again from the start)
  • Rubianne’s Ground Pound hitting you and the chest containing the key at the same time, resulting in deleting the key entirely and forced to reset the stage. Even though it’s already been reported, there’s a lack of clarity of when the boss is going to Ground Pound.
  • Even though it’s already been said by a couple of people, the game is basically in “Hardcore Mode”, where one loss means that you’ll be booted all the way to the beginning with no checkpoints (Without using the reset button). I was hoping that there’s like a stage select to get back where you started instead of going through the beginning.
  • The water physics during the Ruby Forest section is not fun, especially that one Frog placement that’s hard to go pass by.
  • It’s hard to replicate, but the Frog’s tongue will start to go into places that it shouldn’t, freezing them entirely. I think it happened at the same time where the enemy goes off screen as soon as they started the tongue animation. (Does that mean Rubianne will suffer the same glitch too?) image.png

I think there’s a few more that I missed, but those are the one that stuck out to me the most. Keep up the good work! ❤

(+5)

Thanks so much for all this! I'll try to fix all of these things in the next update, though I'll address a couple of things that were mentioned:

1. Regarding the checkpoint system, it may be a while before this gets implemented, since other features seem to be more desired, and I currently only make progress in my limited free time.

2. Bayla's number of bone tosses resetting after getting grabbed is intentional for a bit of challenge, but I also understand that it might be tedious to some. I will probably run a poll on my SubscribeStar when it opens back up at the end of May, and if enough people dislike it, I'll change it without issue.

3. I'll see what I can do about changing the water physics (might take a while unfortunately), and that cavern level is getting a rework.

(+2)

Easy fix for the water: Hold "Down arrow/S" to go down at the usual fall speed.

Is my suggestion an Easy fix?

(+1)

It's a good start! I think I may need to do a few more things to make it feel better.

(+1)

That’s also a good solution, because I kept trying to hold the down key in hoping to go down faster. 😆