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ZobbleStone

77
Posts
46
Following
A member registered Aug 28, 2019

Recent community posts

The image is unlocked in the level: Hello You!

I don't think its possibe to beat Think You Can Win.

On my internet browser.

Never seen that error message before and it closed on refresh...

(8 edits)

What's the file size?

I've been loading this game for over an hour...

Edit 1: It's progressing, slowly...

Edit 2: Nevermind, its not...

Edit 2: Loading for over 2 hours now...

This game must be huge.

Edit 3: I hope this game has music because I'm going to do something else while I wait. How else would I know when I can start playing? Check every hour?

Edit 4: Three whole hours to load... Time to begin.

Edit 5: The music is amazing and earlier comments about the difficulty are correct.

This would be much easier if the mouse controls on the menu were the gameplay controls. Perhaps that would count as an 'easy mode'?

Either way, its passed midnight and I won't continue attempts further for now. Goodnight.


Please add a downloadable version when you get the chance, my internet's been rather spotty for the last few weeks, along with my power...

Edit 6: How do you check your health?

I see a bar in the top left, it never changes. What is it for?

On one of my previous runs, I also had a blue bar beneath the previously mentioned one. Was that one supposed to be an indicator that I had a shield layer because I died in one hit after the first time I saw it...

Edit 7: The hardest enemies (That I've seen) are: Stage1-Level1, any Elite, and the level directly following the first Boss...


The first Boss is easy, just recognise the attack patterns and dodge.

Is it supposed to be throwing up 'Embedded:' Errors while it loads?

Did someone bot all the previous comments here a year or two ago?

That one repeated line, again and again, and again... Repeated in a cycle...

Useless, useless, so useless.

No you are not, you are not. None of you are.

She feels that way, and this enscription feels like a translation of real events, She felt that way and if you do too. Know, you are not useless...

Not here.



Now, let us repeat this cycle anew... Again.

Any chance you'll update add more to this game at some point?

Get well soon.

We're patiently awaiting your next update.

Take all the time you need.

Yeah, I found them only after I left the comment. I was entirely unaware that this game had controller support, though.

I quite like this very difficult take on Tetris.

Instead of taking rows, you take circles, and instead of moving shapes horizontally, you move them diagonally.

That rounds of this have less potential than in Tetris to last hours is probably my only complaint about this game, other than the controls not being listed.

The controls that I've found so far are:

  1. Left/Right arrow keys move your shape left+down/right+down.
  2. Down arrow key accelerates your shape's downward speed until you release the button.
  3. Up arrow key instantly places your shape where its shadow is.
  4. Z key is the begin button and rotate button.

And that's all the controls I've found...

(1 edit)

Odd, I wasn't notified of this latest update.

I was under the impression 2b was the latest update, still...

Might as well try the new levels.

Edit 1: Worth the wait.

Are there any visible vore scenes?

I've found three of the endings and only walls of text...

Just got my first crash on this version.

I was on the new third level, I had a companion and almost all genetic upgrades. I shot up at a robot that was falling and destroyed it, freezing the game in the process.

It's a shame this game doesn't keep a log.txt file so I could share my experience...

The game is still open by the way, it's not closing...

If they implement a difficulty system, the healing ability you mentioned would slot in nicely with an Easy Mode.

And, current respawn mechanics are quite unforgiving when at low health, so would work in a Hard Mode, if either are ever implemented...

I agree, a fast travel method would be nice too.

+2

Thankyou.

So far, I'd say that I prefer the Failed Experiments, personally.

But yes, they do indeed have personable personalities.

(1 edit)

If they're not yet ready for Android code, probably after the game is completed.

Edit 1: yet

(1 edit)

If you start with the left timed button, you can get them both activated at the same time...

I've not beaten level 14 yet either.

Edit 1: Have both platforms in the centre and wait until the left Failed-Experiment is turning left to press the left-timed-button.

Cross as fast as you can without being caught and press the right-timed-button.

The timed section of level 14 is now over and getting to the end is now simple.

The ending door can only be reached by stepping over a slimed tile.

If you don't succeed, wait again and try again, that's how I finished level 14.

(4 edits)

We already have one that attacks like that.

You play as her.

Either double-tap a direction button (Left or Right) and press the kick button before the dash animation ends, or double-tap the downward direction button after jumping.

One attack is to the side, the other attack is straight down (The only downward attack in the game as of 1.8.1).

AngleerGirl1.8.1 Bug: You can now move before the enemy's eating animation ends.

I noticed this after attempting to jump while the grounded lamia eating animation was playing.

SPACE was my set jump key at the time.

AngleerGirl1.8.1 Bug: Reconfigured pause button no longer works when rebound to the V key.

I didn't test if the pause button worked with the default configuration this update.

Preview images just updated, does this mean we'll see a game update here soon?

Even if not, I thank of you for continuing to update this game whenever you get enough spare time.

It's not showing up on my screen.

Easy fix for the water: Hold "Down arrow/S" to go down at the usual fall speed.

Is my suggestion an Easy fix?

What's the restart button?

(1 edit)

Has anyone else noticed that the file download doesn't contain what's required to start the game?

It would be nice if I was able to play THETA offline.

Edit 1: Nevermind, the game file is in the download link...

I didn't notice it because it's called: index.html

Why it has such a missleading name, I have no clue...

It's no issue, upload your creation when you feel it's ready, not at a deadline.

No one that matters will complain that the work of art is late.

Sorry to bother you, but, unlike previous versions, this demo doesn't fullscreen...

Chimera!

Downloading this latest demo right now.

I hope this new development wasn't too difficult.

(1 edit)

!Warning!

Mouse only on PC.

Does not interact with keyboards, at all.

For reasons unknown this game doesn't have the tag: Point & Click

Edit 1: It now has the correct tags.

No clue how long ago the tags were changed, but this comment was previously 5 months old.

Good luck fixing the issues.

Does your artist have the files backed up?

Feel free to take your time; you're already making a great game.

I wasn't complaining. What about my encouragement did you consider a complaint?

And, to clarify, its February at the moment. Not December.

So, you plan on releasing the full game this year?

Good luck, I'm sure we're all patiently awaiting your next progress update.

Seriously though, good luck.

(1 edit)

You didn't mention the change to Stage 4, it's easier now...

After you press the button a third time, the lower Teleena Guard will stop patrolling to stare at the button.

In previous updates, that Teleena Guard would have continued her patrol.

Edit 1: Or, was that a bug before?

(1 edit)

Thankyou for the latest update, the game still crashes upon entering Freeroam if Keybinds have been changed.

Edit 1: Here's the code it gives.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object obj_valon:

local variable l0FEED490_0(100645) not set before reading it.

at gml_Object_obj_valon_Step_2

############################################################################################

gml_Object_obj_valon_Step_2 (line -1)

(2 edits)

Is it possible to move the keybinds to a readable file, like options.ini, where they will save and be less finicky to change?

And, the game seems to crash more often after you've changed the keybinds.

Edit 2: The game crashes if you attempt to enter Freeroam after changing the keybinds.

(1 edit)

Depends on where you got the ending, I think.

In most, it is a dream created for your last moments.

In at least one, it's a dream created to make the final moments of that reality pleasant .

And finally, in one case, it shows her preserving what she can of you after she accidentally kills you...

While short, it feels mostly complete.

I've only found one path that limits your options to the point it's no longer a choice, only one time when there was a choice between one option.

Otherwise, this game was amazing.

As a side note, I found the endings in the order of: 1, 4, 3, 2.