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Hollowquiver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Did the game include 2 distinct game genres and how well did they mash together? | #1 | 3.909 | 3.909 |
| Was the game well polished? | #2 | 3.909 | 3.909 |
| Overall | #3 | 3.564 | 3.564 |
| Rate the Technical Complexity & Execution. | #4 | 3.636 | 3.636 |
| How well thought out was the design of all characters involved? | #4 | 3.727 | 3.727 |
| How much fun was the Boss Fight to play? | #6 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a lot of fun, managing the inventory instead of playing the action directly was great. Everything looked great and played great, well done!
Was a superfun experience! Completely annihilated everything with this build, didn't seem to use any magical spells I think. The combination of the genre's did feel that they matched well with each other!
It was nice to see the boss beforehand and get a feeling of what is to come, but as mentioned in some comments, it ended up being a bit underwhelming. I guess the nature of the "left/right" tower defence does limit the options.... Perhaps the boss could mess around with one of the items in my equipment?
if it helps, for all my Godot submissions I tick these boxes on itch, and it does help with the fullscreen
My game screen stopped playing at the end, this is the "chest softlock" I see GameFavorites mentioned perhaps.
Was a superfun experience! Completely annihilated everything with this build, didn't seem to use any magical spells I think. The combination of the genre's did feel that they matched well with each other!
It was nice to see the boss beforehand and get a feeling of what is to come, but as mentioned in some comments, it ended up being a bit underwhelming. I guess the nature of the "left/right" tower defence does limit the options.... Perhaps the boss could mess around with one of the items in my equipment?
if it helps, for all my Godot submissions I tick these boxes on itch, and it does help with the fullscreen
My game screen stopped playing at the end, this is the "chest softlock" I see GameFavorites mentioned perhaps.
How well thought out was the design of all characters involved?
The hero has an absolutely amazing entrance and I like that he’s got a bow that can later on shoot magical arrows. The different types of enemies are visually impressive and it’s good that the boss Auriel stays on screen throughout the whole battle to provide extra tension.
How much fun was the Boss Fight to play?
Building the character up ready to fight Auriel was super fun but the actual boss battle itself at the end of the waves didn’t leave a lasting impression on me as I don’t think I saw him do one attack. I played a few times and each time was different, sometimes I won, sometimes I lost and every time was fun. I loved listening to the awesome sound track and I liked the look of the boss and how he taunts the hero at the start.
Rate the Technical Complexity & Execution.
I have never done an inventory system but it looks like it would be very technical, especially since it has gone above and beyond a standard system. The sheer number of different items from common to legendary are amazing and I love their descriptions like the bow made from wood that never touched sunlight. The different effects are equally impressive and I like the burn arrows the most which have a limited supply and once run out automatically deletes itself from the inventory. I also like that you have upgrades and that you have to tetris fit the items and you can even rotate them. The goddess blessings are a great addition too and I like that there are so many stats and strategies to win and alongside all the randomness of the rewards, it makes for a great game with a lot of depth.
Did the game include 2 distinct game genres and how well did they mash together?
Yes. This is a perfect execution of a stationary horde survivor genre mixed with an inventory management genre.
Was the game well polished?
Yes and no. The juice is definitely there, the volume sliders, special effects and the dynamic rain angles and so much more are beautiful. However, there are a few bugs (like the chest softlock on the boss), QoL things (like full screen and restart button missing) and UI quirks (the right pointing arrow for Expand Left) that if remedied would take the polish the extra mile. There’s also a few broken items like the cheese and Dawncharm which have incredible ideas but just don’t seem to work.
This game was really fun, great job!
The feeling of upgrading my inventory was really satisfying, I was hoping it would go longer but I thought it was well-balanced.
Cant rate so I left some feedback on main game page - Loved this :)