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hm, yknow i dont know what its doing on startup but it managed to hang my whole pc? which is not a thing that ever happens so sadly i dont think i can play this

Aw man, that really stinks - it loads everything when the game first opens, so it might be hitting an available hard drive/ram storage issue? Would you mind sharing your computer's specs? (Operating system, ram, available hard drive space, GPU, CPU - whatever you have) 

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likely, since my pc was built with a pitiful 117GB on its system drive and due to windows being windows i really dont ever have much space on there, though, 10 GB free should still be alright? unless i blinked and games memory requirements became enormous suddenly [as far as im aware even though i have Plenty on disc D that just doesnt do anything for the memory issue even if its installed there]

otherwise it is admittedly a prebuilt thing thats showing its age, i7 [one from 2016 that is] 16 gb ram [dlss 3 that is], gtx 960

it runs majority of things very well for something thats ten years old though unless its something that tries to have fancy AAA game lighting/five million physics objects or whatever, a 960 does tend to be 'good enough' for games that arent doing that

Weird! I would *assume* the game would run fine with those specs... 

If it's not too much of a pain, if you could check to see if there is a log file at:

%APPDATA%\Godot\app_userdata\dunderbeck\logs 

(C:\Users\USERNAME\AppData\Roaming\Godot\...)

And if so, send it to Dunderbeck (at) RustLTD.com, that would be amazing! Hopefully we can figure out what happened.

sent! though it does appear quite short so im unsure if its that useful

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Boo, yeah that log didn't shed much light - but I wonder if it's the GPU being bound. I can try pushing a build tomorrow that uses Godot's compatibility renderer. I don't think that should negatively affect anything in-game. I'll reply when that's up.