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Weird! I would *assume* the game would run fine with those specs... 

If it's not too much of a pain, if you could check to see if there is a log file at:

%APPDATA%\Godot\app_userdata\dunderbeck\logs 

(C:\Users\USERNAME\AppData\Roaming\Godot\...)

And if so, send it to Dunderbeck (at) RustLTD.com, that would be amazing! Hopefully we can figure out what happened.

sent! though it does appear quite short so im unsure if its that useful

(1 edit)

Boo, yeah that log didn't shed much light - but I wonder if it's the GPU being bound. I can try pushing a build tomorrow that uses Godot's compatibility renderer. I don't think that should negatively affect anything in-game. I'll reply when that's up.