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ReanimatedMagpie

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A member registered Aug 31, 2018 · View creator page →

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i can mute the tab so its not really a problem but id really appreciate an in-game mute button/volume slider even if just awkwardly shoved to a corner instead of a full options menu

they are for the free program called pngtuber plus ! there is a usage tutorial linked on the page

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oh yeah i will say that since my setup is fairly "standard" [2016 budget build with old ram, intel cpu, middle of the road for the time gpu no hybrid anything] lowering the settings did very much help it just was an adventure to get to them on startup

its not a huge issue at the end of the day since final releases tend to have at least some crude specs detection just something thatd definitely help not prevent people that Could run your playtest specs wise from actually being able to, so nice to know thats coming! i am a big fan of "weird" mechanics combos so im definitely looking forward to what this might look like in the future!

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fun little thing, I definitely see where this is going, and I'm very curious, if im frankly just not that good at platforming, i love a thing where i can Tinker With Stuff and i appreciate that theres Some measure of options to bruteforce the jumping puzzles for those of us who werent doing those since age 4

some sprites kinda had clarity issues to me? i couldnt really tell what an unlit torch was for a while and the fairy altars have symbols on them that i Think represent objects in the game world but i just cant tell what theyre supposed to be i dont think. i got the impression some objects are ambiguous on purpose but the more basic ones i dont think so much are?

it would also probably help more folks get to the specs menu to tune it down if it didnt run in 4k on startup. if someone really wants to run a pixel art game in 4k i wont stop them but no need for it to be the default. my screen cant even do that its just wasting resources.

developers do tend to forget i think that the average person owns something with the specs closer to a thinkpad than their own rig so, while i know this is an early gameplay test, youre most definitely excluding more people than you think you are from giving it a spin by doing so simple as having it start up with maxed graphics

you are also Most Definitely a console-first dev it seems bc some of those keybind choices are... inspired. Why am I pressing "L" in a real time game for literally any reason much less a frequent action thats hilarious.

On a more serious note I am an unnecessary long-press hater, both from the acessibility angle and that they feel kinda bad. I do not think the 'start run' door needs that extra confirmation of the long press, both because accidentally starting a run is not worse than accidentally buying an item [no long press, arguably more consequences?] but also, at least as it stands right now, the portal for that is kinda out of the way, you already need to intentionally get there, i dont think that extra bit of confirmation is worth the annoyance and the hands unpleasantness, especially on the keyboard where its a lot more unpleasant than the controller

[even if i owned a controller i could plug in i wouldnt because i did not grow up with controller games its kinda like asking me to write with my non-dominant hand, im getting nowhere with that]

theoretically i see the idea with that, long presses, thematically, kinda are connected with Conducting Rituals and the like, but since thats the only instance it feels incongruent and not super intentionally picked so far

also, i believe some text scrolls weird/doesnt fit the scroll and cuts off in the 1x ui scale version if youre keeping that ui anyway

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oh, dont forget to add the no ai tag! as far as i can tell it doesnt have any right? since me and many others basically append that to every search ever bc we dont want to scroll past 20 unnaturally smooth anime girls with seven fingers every time or "vibe coded" stuff that doesnt start

oh yeah absolutely a great start

oh this is Neat i do wonder where it'll go from here

Big fan of the Noises they all make. just wonderous.

for some reason registers a game over even if you have a valid move block in reserve? it might not check for one

really nice one by the way good to zone out into

would really love to be able to set the work timer for 45 min/enter a custom duration above the minimum or something, i work best on a 45/15 basis personally so its kinda disorienting to not have what i thought was a really common version of the timer in a tool like this?

windows 10 and firefox! present from the very start

i dont think the strawberry sticker is intended to be usable in the beginning of the game? it kinda speeds you through half the game

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the download version made my pc fans produce jet turbine noises, but the web is just fine? first time i see a web version run better

other than that id say solidly a neat thing!

yeah id love either a steam key or the extra content added to itch as well since otherwise id have to buy the game again!

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Impressions so far

-programmer art beloved
-the entire game's dimensions scale when i resize the window? not ideal but very funny to see the whole of the game's assets squished

-the colors that have been picked can be difficult to distinguish elements somewhat, i would honestly recommend grayscale for your temp artwork

evo simulation

-the concept is definitely fascinating but so far i like the idea a lot more than the execution, the whole miche thing is very cool to look at
-granted i'd like to see what species came from which because it is seemingly random at this point and tough to get real information out of?
-not sure if i'm a fan of the buttons switching places it's kinda confusing

bug game?

-the adventure game ish bug section honestly shows much more promise to me especially in a game sense
-there doesn't seem to be much to it, but what is is functional
-i do find it tedious to click the movement button several times
-i would perhaps like an actual proper hunger bar in the future as text is a tad vague

so far the video you put out is perhaps much more interesting than the game, though a couple things are neat, so i'd recommend maybe finishing it more before making big life judgements like 'should i pivot my career' on it since i don't yet Know if this has enough going for it yet

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Upsettingly effective sticker shop running propaganda 10/10

Would really love some more wrapping/filling options tbh, towards the end you are kind of swimming in way too much money with not a lot to spend it on besides candy

maybe buying ad campaigns for specific stickers so you can level up their elements quicker? just an idea

Would also really love a single click placement option for candy like the stickers since my hands love to complain about movements