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Awesome game, spamming right uppercuts seems to mildly break it on the standard, probably doesn't on expert, but you can just right upper cut joel to death imedeatelly lmao.

Okay I'm gonna try this, I wonder if theres an additional few frames because of the Scale.X inverting when you hit him with a right punch (so i didnt have to set up a separate animation for his hit anim), because he also swaps back when transitioning back to idle anim.
I'm gonna try that out., Other than that there's functionally no difference between left and right punches 😆

lol you're right, at least Bulk Bogan's not as susceptible to it because of the invulnverability frames in some of his windups

Don't tell Joel! :D

You know Joel & Bald Joel actually have some uninterruptible high punches but it depends on which pattern their controller chooses

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Oh lmao? I didn't know, but luck is luck, also yeah Bulk did take me a few tries, but I did find it funny how joel just folded xD

Hahah yeah hope he doesn't take it the wrong way, but overall for a two week jam, first time making a Super Pucnhout clone, very first time ever working with animation keyframe-based logic and not using colliders or trigger areas (I come from unity in the past), I think I'm really happy with the result after 12ish days or so

In fact there's not a single collider or collision detection of any kind in the whole game, everything is based on AnimationController and State machines

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Doubt he will, it's a sort of a tutorial, so it shouldn't be hard in the first place, after all we're not talking about The Rock. Also came from Unity. I had issues with animations in Godot ever since I started using it, so nice that you could pull it off!