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Hahah yeah hope he doesn't take it the wrong way, but overall for a two week jam, first time making a Super Pucnhout clone, very first time ever working with animation keyframe-based logic and not using colliders or trigger areas (I come from unity in the past), I think I'm really happy with the result after 12ish days or so

In fact there's not a single collider or collision detection of any kind in the whole game, everything is based on AnimationController and State machines

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Doubt he will, it's a sort of a tutorial, so it shouldn't be hard in the first place, after all we're not talking about The Rock. Also came from Unity. I had issues with animations in Godot ever since I started using it, so nice that you could pull it off!