Oh lmao? I didn't know, but luck is luck, also yeah Bulk did take me a few tries, but I did find it funny how joel just folded xD
Viewing post in Super Frenpunch (FrenJam 2: Electric Boogaloo) jam comments
Hahah yeah hope he doesn't take it the wrong way, but overall for a two week jam, first time making a Super Pucnhout clone, very first time ever working with animation keyframe-based logic and not using colliders or trigger areas (I come from unity in the past), I think I'm really happy with the result after 12ish days or so
In fact there's not a single collider or collision detection of any kind in the whole game, everything is based on AnimationController and State machines