You can add any post-jam changes as a seperate download (make sure to mark it as a 'post-jam' version).
Only critical bugfixes (bugs which prevent the game from running at all) are fine with the main version.
Viewing post in Scope for "Fixes and Stuff"?
What should we do for web builds? Should these be the original submissions, or can they have (non-critical bugfixes and/or content) updates? I ask, because I imagine if there's a browser version available, that's the version people will play and rate, and you can't see the build version in the file name like you would on a file download.
I have a new build for Thumbarrage (not uploaded yet) with some difficulty/experience adjustments, such as:
- There was a bug on the HTML5 where players could select "Continue" skipping the intro
- Changed gravity for better air control
- Repositioned some enemies a bit for hopefully better level design
- Changed the final boss vulnerable sprite for better indication
- Added the option to hold the button to polish the head instead of having to constantly spam it
- Extended some of the platforms to make certain sections less frustrating
I want to make these changes for both the HTML5 and Windows builds, should I make these on a post-jam build or would these be fine to replace the current builds?
I feel very dumb for asking, but when we uploaded the game very last minute we didn't have the time to check it due to personal physical and mental health matters happening irl with us over the last week.
Turned out there was a big gamebreaking bug that prevented the game to be progressed and also a lot of stuff not showing up. I have fixed the bugs today and didn't add or changed anything to the game since everything was already there. But i realize this might be an issue? I still have the original broken file for the jam uploaded but hidden so i can always unhide it, it's just a big mess. Anyways, thank you in advance!