This game holds a record for me - I played it the longest of all.
It is true that most of the time I just watched the "gameplay" fascinated and hypnotized.
For me, it is a perfect example of the fact that "looking good" does not have to mean only perfect 3D models or super cute hand-drawn graphics. And that sweetspot between the dense mushroom path and the almost empty space is mesmerizing.
I can think of several options to add a little bit of interactivity to the gameplay - add food, change colors, load a Tokyo subway map instead of a Voronoi graph...
It's just a shame about the web build, maybe it will work out later.
Viewing post in Nom Nom Mushroom jam comments
Thanks for the feedback. We will focus on new mechanics and UX improvements to encourage players to think about the optimal solution. Some changes will come in the next few days. Also there might be some tweaks in map and food generator, but I am concerned that Tokyo subway map would take too much VRAM :D