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Thanks for the feedback. We will focus on new mechanics and UX improvements to encourage players to think about the optimal solution. Some changes will come in the next few days. Also there might be some tweaks in map and food generator, but I am concerned that Tokyo subway map would take too much VRAM :D

I think you should actually try to embrace the toy/simulation part. It doesn’t have to be game anymore. Be creative, follow the nice parts. It may lead you to more organic ideas for the game, without having to slap on various UIs, numbers, money etc.