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7. Any advice to new participants? 

Plan WAY smaller than you think you can do. Scope really small. You can add more stuff later.  Also add some sound fx. You can find free ones online and it really helps the final product. Or at the very least add some music. And even if you don't like your game be glad you finished it. Most people don't.

8. What can the admins do to improve your jam experience? 

You guys are doing good.

9. What are some of the past works you've made for the jam? Show off your favorites! 

This is a little game I made for a weekly game jam:

https://team-dojee.itch.io/projectaaa

10. Bonus: Got any question suggestions? Let us know for next year!

Question suggestion for returning jammers: How do you solve bugs and problems in the game


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yessss honestly music and sfx tends to get overlooked. thanks for sharing these tips!

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Listen to the doggo's words on scope, for the doggo is wise.  I've failed out of three prior jams because my games were too ambitious.  Think vertical slices.  Think single levels, single encounters.