Thank you, I tried to make so it teleports into a empty space but it sometimes didn't work, so I made the player invulnerable for 2 seconds after teleporting to prevent problems in being in a bad spot (but destroyng the pebbles around is a great idea, wish I thought about that). I wanted to create music for this but couldn't in time, and I agree with the faster difficulty progression now, I thought it was fine but it takes too long to get chaotic... either way, thanks for the feedback!