Thank you, I tried to make so it teleports into a empty space but it sometimes didn't work, so I made the player invulnerable for 2 seconds after teleporting to prevent problems in being in a bad spot (but destroyng the pebbles around is a great idea, wish I thought about that). I wanted to create music for this but couldn't in time, and I agree with the faster difficulty progression now, I thought it was fine but it takes too long to get chaotic... either way, thanks for the feedback!
SyncNone
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There is a "progression" in a sense of the game getting harder as the time goes on, but it takes a while to really get crazy (I think around an hour), the game can get to a point that a new "pebble" spawn every 0.1 seconds (maybe I should've made the "progression" faster). And yeah, the first powerup is super broken, specially on later parts. Thanks for the feedback!
Strange, none of the people that I send the game had the problem, and I couldn't replicate on my end. Maybe a browser or some extension bugging the game? I don't know if you tried fullscreen to see if it fixed... either way, I'll keep that in mind to figure it out for future games, thank you for playing!
Yeah, I didn't really balance the powerups properly, and specially later in the game you don't even need to be agressive, there's so many enemies spawning that you can permanently keep the shield powerup without consequences. I didn't put the ufo as I didn't feel like it felt right for the "melee" playstyle, but another enemy was 100% necessary. Thank you for the feedback!
Yeah, I didn't really implement them the best way I could. At some points you can just use the 100 points powerup forever because you get points by destroying the pebbles with it, so you can get all the points you used and then some more with it (specially later on when there's a ton of enemies on screen). It was my first time adding powerups in general so I'm happy with this for now, but I'll look more about balancing and functionality on future games. Thank you for the review!
Super well done. I had some performance problems but I don't know if it was the game or my browser/pc fault. On the second stage I could cheese the mine robots by shooting them from far away so hiding them a bit more would make more sense (and I could skip the cluster of mine robots by going over the building and ignoring all of them). But it's impressive, I really like it.
I faced 2 bugs, one when I reached the end but I was off by a pixel(skill issue), after I died the game didn't respawn me back at the original position and I kept dying on respawn until game over. Then after I finished the level I could keep playing but with the Victory text on screen (tried replaying it and this victory bug didn't happen). Otherwise, for what you guys set as your objectives this is really well done, good job!
Really fun but I think I bugged the "godot boss". I hit it when it was moving down and it didn't reset it's position, it looked like it just kept going off screen. I don't know if I finished the level or the game bugged but it was really cool. I agree with the other comment, movement a bit faster would make the feeling a lot better.



