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(+1)

Fun and I like the art and sound effects, pointers for improvement would be some music and faster difficulty progression.  Also the teleport powerup can put you in a bad spot, if it destroyed the pebbles in an area around you as you teleport in that would make it more balanced with the first shield ability.

(+1)

Thank you, I tried to make so it teleports into a empty space but it sometimes didn't work, so I made the player invulnerable for 2 seconds after teleporting to prevent problems in being in a bad spot (but destroyng the pebbles around is a great idea, wish I thought about that). I wanted to create music for this but couldn't in time, and I agree with the faster difficulty progression now, I thought it was fine but it takes too long to get chaotic... either way, thanks for the feedback!

(+1)

I had a similar issue in a past game jam where my game got hectic after around 40 minutes and most people only played for around 10.