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(+1)

Thank you for playing. I have added some Hints and tips to the game description to guide the players on which buildings they need to clean up, but yes, after the jam, I'm planning to add further highlighting. Maybe I'll also add settings to reconfigure the controls and avoid the misclicks you mentioned.

What do you mean by tearings and leaks? You mean the shimmering due to the disabled anti-aliasing? Or something that impacts the gameplay?

I'm playing with the idea of releasing it, with some voice over narration to deepen the lore, and some extra cosmetics in the environment, like a setting digital sun and some wireframe mountains in the background, some stuff to use as cover on the streets. And of course with more enemies, weapons, puzzles, and the earlier mentioned upgrade system, making it more RPG-ish. Maybe even switch from real time to turn based. Do you think anyone would be interested in a game like this?

With tearing/leaks, I mean these lines.

(+1)

Yeah, that's what I thought. Basically, the texture of the touching sides of each block is bleeding into the edge of not touching sides. I'll have to take a deep look in that issue, because this is not my first Godot game I experience it and I don't really know how to properly fix it. We'll see.

Yeah, its a bummer how such a small detail can have such big consequences of the overall experience of the illusion of being in the world.