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With tearing/leaks, I mean these lines.

(+1)

Yeah, that's what I thought. Basically, the texture of the touching sides of each block is bleeding into the edge of not touching sides. I'll have to take a deep look in that issue, because this is not my first Godot game I experience it and I don't really know how to properly fix it. We'll see.

Yeah, its a bummer how such a small detail can have such big consequences of the overall experience of the illusion of being in the world.