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(1 edit) (+1)

Nice pearl!

I liked the tron setting, and the simplicity of the game.

Had some issues with finding the correct building to enter, so went around kinda lost checking everything. Maybe have the active building in a separate color, or just make the overall area smaller. I liked the snappiness in the movement, even though I would like it to be even snappier. I had some issues with using the special ability on R, and several times in a fight I miss-pressed E instead leading to disorientation and failed special attack, There were some tearing in the buildings, giving some leaks that you might want to patch up.

Over all very nice. Prob worth doing some polish and releasing it after the jam.

Thank you!

(+1)

Thank you for playing. I have added some Hints and tips to the game description to guide the players on which buildings they need to clean up, but yes, after the jam, I'm planning to add further highlighting. Maybe I'll also add settings to reconfigure the controls and avoid the misclicks you mentioned.

What do you mean by tearings and leaks? You mean the shimmering due to the disabled anti-aliasing? Or something that impacts the gameplay?

I'm playing with the idea of releasing it, with some voice over narration to deepen the lore, and some extra cosmetics in the environment, like a setting digital sun and some wireframe mountains in the background, some stuff to use as cover on the streets. And of course with more enemies, weapons, puzzles, and the earlier mentioned upgrade system, making it more RPG-ish. Maybe even switch from real time to turn based. Do you think anyone would be interested in a game like this?

With tearing/leaks, I mean these lines.

(+1)

Yeah, that's what I thought. Basically, the texture of the touching sides of each block is bleeding into the edge of not touching sides. I'll have to take a deep look in that issue, because this is not my first Godot game I experience it and I don't really know how to properly fix it. We'll see.

Yeah, its a bummer how such a small detail can have such big consequences of the overall experience of the illusion of being in the world.