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Genuinely I was excited when I first got in.  I was in love with the 0.8 build I had started playing under, even if I am a very casual player and didn't really understand all the mechanics.  The bigger base was awesome and initially I got excited by the new models for the ATV and consoles.
Initially.

I am thoroughly begging that some of the new mechanics are rebalanced for new players.  The difficulty which used to scale now feels like a sudden assault.  3 level 0 scans is not a problem later on, but when you first start the game is like a jumpstart which very nearly took me down right out the gate.  Again, I hadn't kept up with the game, nor do I watch streams.

Genuinely that was way less egregious than when I suddenly couldn't use the coordinates panel. This blindsided me because it's not written about anywhere in the tips and hints, and I didn't want to be spoiled on other contents of the game.  Luckily I found a reddit post which explained the game mechanic without going too in depth about anything else, except now I was already out of the game, alt tabbing for dear life.  50 tokens per fuse is incredibly anti-new player.  I'm struggling to get potatos cooked.  I'm no expert, I'm not someone who watches streamers play.  I've turned off fuse decay because after then dumping 500 tokens instead of getting a kerfur, all the fuses broken in 3 days anyways. Then, along the way my ATV fully stopped, which confused me because I still had fuel.  Imagine my surprise when I found out the battery discharges while you're riding even if you're not using the lights.

Look, I like the granularity of the game.  Things like that are exactly why I found the game endearing in the first place.  I know some part of this is going to be people saying; 'get good' or 'should have read up before playing' but genuinely I wanted to go in blind and try to experience the game instead of scrolling the wiki and reddit for every detail.  So, yes, some explanation on what is happening would have gone a long way.  An updated map with the coordinate towers, an explanation that they will decay and preferably some way to check the status using the same computer as the transformers.  Genuinely the fuses should be an optional setting, let me go repair it the same way as the transformers with a different puzzle.

I know you're probably trying to balance it in a way that is still exciting for twitch streamers and people who've probably played the game for thousands of hours but I walk away feeling steam rolled by the new mechanics.  It'd be nice if there were options for both.

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The signal daily requirement isn't a hard requirement, it just offers a bonus in points if you complete it. If you want that bonus, you can just save up your drives and deliver them the next day, or you can start scanning the day you get there and have plenty for the requirement.

Also, pretty sure there's a page in one of the transformers that talks about how to craft new fuses, which is much cheaper per-fuse than buying them outright, especially since you can just recycle one of the fuses and the trash in the base. There's even a notebook on the workbench in the garage that talks about common crafting recipes to make new players aware that such a system exists.

(+2)(-5)

Oh also, there is a way to check how many fuses are in the coordinate towers. It's in the same area as the other computer commands.

the coordinate towers are kindof an outlier in how aweful they are, and i had the same experience. what i did was just do all the other busywork like fussing with cleaning and doing hashes instead of bothering with signals untill day 8 when i could turn their degredation off. they never got better, i had one break down, then break again once i got a single signal, then break again in the time it took me to drive back from fixing it. they will kill your experience 

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Im unsure how its possible for coordinate towers to stop working this fast for you, since my first tower went out at day 9 only, while another lasted with one fuse up to day 11 until i decided to put more fuses inside. Perhaps its a difficulty setting? I was on normal the whole playthrough.
you can find up to 3 fuses in the base (2nd floor, storage room, near sleep quarters, where the elevator goes up from the garage) hidden in trash. Maybe more around the base if you clean up more.
As some mentioned before, you can craft fuses if you didnt sell all your trash. Copper wire is in some file cabinets around the base, while you will also need electronic, glass and metal scrap to craft it. So the price goes from 50 to 0 if you look hard enough.
The ATV will use battery if you are constantly gasing it. Letting it roll from a hill will use significantly less battery, while using 0 fuel.
Edit: forgot to mention that the car battery can be charged with a metal coil on top of a transformer, where the wires go from. You would need mittens to even put the car battery on them though, or a few hooks to hold it in place and charge it. mittens along with hooks do add up to a 200 (1 mittens, 2 hooks, one for not letting the battery fly as you pick up the hook, and the other on the coil to hold it in place, you can tighten the hook on the coil so it wouldnt fly off).  Takes a while to charge it fully, but it works, and it is free if you dont mind getting electrocuted.
Tip: you take out the car battery out of the ATV with a wrench.
The game is still pretty much in early developement, although i do hope they add coordinate towers in the map, along with explanations (and in the tutorial) that coordinate towers exist, and that you need to maintain them.