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Dragon187

3
Posts
A member registered 10 days ago

Recent community posts

(2 edits)

Im unsure how its possible for coordinate towers to stop working this fast for you, since my first tower went out at day 9 only, while another lasted with one fuse up to day 11 until i decided to put more fuses inside. Perhaps its a difficulty setting? I was on normal the whole playthrough.
you can find up to 3 fuses in the base (2nd floor, storage room, near sleep quarters, where the elevator goes up from the garage) hidden in trash. Maybe more around the base if you clean up more.
As some mentioned before, you can craft fuses if you didnt sell all your trash. Copper wire is in some file cabinets around the base, while you will also need electronic, glass and metal scrap to craft it. So the price goes from 50 to 0 if you look hard enough.
The ATV will use battery if you are constantly gasing it. Letting it roll from a hill will use significantly less battery, while using 0 fuel.
Edit: forgot to mention that the car battery can be charged with a metal coil on top of a transformer, where the wires go from. You would need mittens to even put the car battery on them though, or a few hooks to hold it in place and charge it. mittens along with hooks do add up to a 200 (1 mittens, 2 hooks, one for not letting the battery fly as you pick up the hook, and the other on the coil to hold it in place, you can tighten the hook on the coil so it wouldnt fly off).  Takes a while to charge it fully, but it works, and it is free if you dont mind getting electrocuted.
Tip: you take out the car battery out of the ATV with a wrench.
The game is still pretty much in early developement, although i do hope they add coordinate towers in the map, along with explanations (and in the tutorial) that coordinate towers exist, and that you need to maintain them.

Hey, Csaranya.
I didnt notice the detector at first, i just wait a bit and it usually works, ill keep a close eye on it next time. 
With the green/blue curtains, didnt know about salvaging a big item would be possible on the workbench.
Ill see about the sellgun/woodchipper, didnt know those items existed.
Thank you for the response and advice!

(2 edits)

Bug report/suggestions (this was in a newly created save, didnt use my old one):
- Signal downloads do not work properly. Either they do not save, or they do not even start downloading in the first place. The green  "save signal" light either glows on download 0% or does not glow on 100%. Im not sure how this happened. Terminals were turned off, but turning them on didnt fix it and i guess my entire save now is cooked in that regard, cause downloading works, but i cannot save a single signal. (i also wanna point out that they DID work in the beginning, but on day 5 or something they stopped completely, stuck at 100% and cant save it, each new signal has the same problem)
- give a way for us to break every single useless furniture (like file cabinets and so on). Would be nice to completely be able to break them instead of dumping them in a corner somewhere, i want things to be mostly empty for me. I am aware you can break those dark curtains and take them somewhere else, however i just seek to either destroy or sell them by turning them to trash or something.
- big items (file cabinets, for example) either cannot be flipped to stand upstraight or it is simply far too difficult. All I managed to flip were the massive garbage dumps (through spamming E and left click by standing on it) but things like file cabinets cannot be flipped straight. All you can really do is spin them on the floor.
- if you put a poster on the wall with a crack that you cannot clean with a sponge, it shows on top of the poster.
Im sure there's more issues i didnt get, but besides that:
Love the new bike (tumbles a lot less in uneven terrain, great adition, looks pretty too)
Love the minigame variety, simple but fun (easier than doing math)
A lot more paths, so a bit easier to find farther away satelites
The satelite locations were not changed, so if someone memorized the locations there's nothing new to learn (which is good, for me at least)
More inside the facility is also nice. Although as ive mentioned before, some repeating issues makes it a bit frustrating at times.