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(1 edit) (+3)

Absolutely, the fuses on my towers all went out within a week and as a first-time player I was able to at least understand the problem, but had no money to fix it, and very easily found myself basically without any money to fix the problem, and no signals to process meant the game became a very different and slow game, even after learning you could possibly repair them (which requires you to HEAVILY explore to find out), it felt like a soft lock where even if I had new fuses I'd be out doing this again in short order, on top of needing to learn map knowledge already.

Serious suggestion: Just make it so if some radars are down, there's a chance that one of the coordinate towers stop working when you attempt to triangulate, this way you keep the mechanic of needing to go out there, but the fuse mechanic for the coordinate towers feels ravenously aggressive, and I'm gonna have to turn it off at this point to enjoy the game.

Edit1: Or make it so the amount of fuses in a tower lowers the chance it goes down (during maybe a thunderstorm or something?), but avoid making it so the fuses are consumed so quickly or at all, at the bare minimum. I think the lights out game is fine and a good idea to still make the player have to wader out there occasionally.