Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'll try to be succinct.

Gareth will sell you the shed, play nice, improve your friendship with him and bring up in conversation that he should already know that you paid for the shed and are waiting for him to give you the key. Keep prompting the Ai to figure out that it owes you the shed key and it should, eventually follow through. Other than that interaction I recommend avoiding conversational trades until you have saved right before it and have the patience to fight through a lot of attempts. Sometimes it's expert and flawless, sometimes I give up and will try again later..

Your property is an invisible box between the river, the tavern and Rosalyn's home. Three eyes showed one screen shot once that gave a map of it, or a portion of one, Basically, you can build on your square when you have the key, and one other residents' squares when they give you a key to their place.

Technically that stretches to ALL resident squares. You can always RP your way into the shed selling at low relationship too.

“The ownership wards are still up, I need you to specifically say “I’m selling Crayshen the shed to dispel them.”

That’s worked more than once, though hallucinating the sale is much much rarer than it used to be.

Residents will come to YOU when they want to give you the key, you can’t squeeze that out of them no matter how much the LLM insists you have. It’s a slow burn and means more.

…Or just edit the relationship values if you’re lazy

how do you edit relationship values?

(1 edit)

You export NPC Memories. You can find the file in your AppData\LocalLow\Three Eyes Software\Silverpine folder. Open it with notepad or something, and you can edit relationship scores, there current limit, and other memories an NPC has. Note you can only see the information of an NPC you've met.
Edit: You then have to import the edited file. I forgot to mention that part, but it should be fairly obvious.

I have a sketch of the shed property and some surroundings on some graph paper if you guys want to get an idea of the size. Or you can take a hammer and run along the property line, trying to build something and using where you can build as an indicator of your property.

Thanks for the advice. Actually, the AI said that Gareth gave me a key, but that's not true. I'll try to make more attempts. I can understand why you can't build near other people's houses. It's just strange that this restriction also applies to the map outside of Silverpine. I think the author should have added a separate button for purchasing keys for Gareth. The AI doesn't seem to want to give me keys, even though I have a normal relationship with him.

(2 edits)

When asking Gareth about buying the shed there is a specific (in-game)system popup that asks you if you want to buy the shed. If you just give Gareth money he isn't likely to give you anything, unless you use that pop-up to buy the shed key. Though you can totally get the key from him without the system pop-up. Even get it for a good discount or for free if you know how or get lucky like I did a few times.

I believe you can't build structures out in the wild because the world is randomly generated every day. Presumably, anything you could build will be lost. You can only build a camp fire and place items like a tent if you're making a temporary camp out in the wilderness.

I assume you're using Nemo, which has some trouble translating RP actions into game actions because it's ancient. Nemo will be replaced by something much better that works on 8+ GB VRAM cards soon.

I'm actually using Qwen 3.5. I think I need to go back to Gemma 2, because only with this AI i did get yes or no answers in the dialogue. I don't know why, but Gareth just refuses to give me the keys, even though RP says he's giving them to me. I've tried several approaches, but it's not working. By the way, does the house key appear in my inventory if I do get it? I'll try starting a new game with Gemma 2, and maybe he'll sell me the keys.

It works flawlessly for me on Qwen 3.5. Are you trying to talk to the NPCs in a language other than English? Some players seem to be doing that, and it completely breaks the AI because it's not a supported feature.

So, before that, I was using another model that generated text pretty quickly. But as I realized, the problem was with it. So I deleted it and started using Qwen 3.5. But apparently, the previous model was the one that broke the NPCs. As soon as I started a new game, I was able to buy a house from Gareth on the first try. So, everything is fine, and I'm just a dumb person. If you're interested, the fast text model was Tiefighter.

I got around that by saying I'd work to do in the shed for him and that to do it he'd need to give me the key for the shed. I'd just repeat that he needed to give me the key to the shed before I could leave until I got the key.