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A jam submission

Return to TownView game page

Submitted by Ritoki — 9 hours, 12 minutes before the deadline
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Return to Town's itch.io page

Results

CriteriaRankScore*Raw Score
Silliness#634.2224.222
Fun#1073.5563.556
Theme#1223.5003.500
Overall#1223.5673.567
Appeal#1793.1673.167
Creativity#1833.3893.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you interpret the theme?
Going to town is hard, you gotta go to town with it.

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Comments

Submitted

great mechanic! Keep the good work

Submitted

I had a hard understanding what was the difficulty and how the scoring worked, but then I let loose and had fun trying different things with your physic system :)! Congrats!

Submitted

fun to try out different approaches and see what works. good game!

Submitted

This was fun to playy

Submitted

Ah yes, I don't think my friend is returning to town any time soon...


Developer

Thank you for playing! I didnt know that you can yeet this far with this little damage!

Submitted

lmao i love yeeting my friend! good game yeet

Developer(+1)

Thank you for yeeting in my game!

Submitted

Boing! Fun game, the sfx feedback was specially great! You really can go to town without having a limited number of props on screen. Great job!

Developer

Thank you for playing!

Submitted

This is honestly a fun mechanic, and I was surprised to see how well it worked. I truly enjoyed the game and thought the elements you have work great. I was very happy with how the points added up from damage and launch. Great work!

Developer

Thank you for playing! Score goes brrrrrr!

Submitted

A truly fantastic concept and really unique mechanics for this game jam! I believe the trampoline spam meta is in full swing! I had a few bugs like the gaming going infinite cause I think I broke it with too much trampoline spam but besides that very smooth sailing. The sound effects were also great.

Only constructive feedback I have would be some kind of restriction would make the game feel more thought provoking. Some games do this by limiting how many items you can place. Others only let you place in specific places. etc. ATM putting 100 trampolines on the screen can easily get you high enough to break the scoring system given enough time. Perhaps limiting damage would be a system that makes you think about it more.

All in all, a fantastic addition to the game jam and I think your game is in my top 5 so far!

Submitted (1 edit) (+1)

I believe I found the top of the wall

Developer(+1)

Thank you for playing, especially for the fact that you really went to town with all the trampoline and yeeting! 

I did made plan to add placing limitation on all 3 tools, only did on the catapult and rushed to submission due to timezone difference. Well, guess thats part of the Jam spirit!

Submitted

I had fun playing this game! :D 

I always like this kind of game where you just build elaborate things just to move something from point A to B, sadly I could only put 1 catapult but I had lots of fun putting trampolines around haha, also nice touch the little camera when the friend goes outside camera, I could see the end of the wall for how high the friend went xD

I managed to put one trampoline at spawn and each time I started, it activated immediately, after some tries the game put it far so I could continue with the game. I think this game fits with the silliness I was looking for in this jam and I like the way your interpretation of the theme

Good game ^^


Developer(+1)

Wow thank you for playing my game!
I was intended to put limit on amount of trampolines and crates and no overlap between tools and starting zone, so that the high score challenge will need more strategy. 

Submitted

Okay, this is easilly one of the best ones here. I had so much fun!

Developer

Thank you for playing!

Submitted

Silly and fun!

Developer

Thank you for playing!

Submitted

Very silly and very fun!

Developer

Thank you!