Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThomasMarascia

139
Posts
1
Topics
7
Followers
A member registered Aug 15, 2024 · View creator page →

Creator of

Recent community posts

That's a fun idea lol

HONEY. BEARS (and by extension, BEARCARs) LOVE HONEY! IT'S A PUN. FLEW RIGHT OVA YA HEAD SON!

😂😂😂

Very fun. I was like "This is a bit easy" and then it became bullet hell wave 7.

Well done!

Let me know how far you got in the endless mode!

Let me know how far you guys got on endless cause I think I might have made it get too fast too quickly. Highest I got was 1300

BEARCAR

Yeah unfortunately the system tf2dle uses to keep track of stats is no longer supported. When I have time, I can look into it and get a fixed version up hopefully.

oh you are right. Good catch

Thanks for the suggestion. It does drop down with the weapons that have the letters you've typed. So if you put a in the text box, it should drop down with amputator, ambassador, air strike, etc. I think if I had the full list on display it would take away some of the intended difficulty of remembering the weapon names

click play game, then press into the text box that says "Winger?". Type in your guess and click the guess button and as long as you have put in a valid weapon, it should show what you got right/wrong on the right. 

Thanks for playing! I'll try to make the controls feel smoother.

results are in:

"not bad at all, only problem was in the controls and making sense of the gameplay"

really fun and unique with some really nice difficulty near the end. 

looks like i already rated yours!

fyi the parenthesis are messing up the link. I got there but just letting you know

Thanks for playing! There will definitely be graphic options once the jam is over and I can update it!

(1 edit)

Hey thanks for playing! If you don't mind, I'd love it if you could expand on the controls so I can try to make them feel better. 

Will do. There will be graphic settings very soon.

Oh gotcha. Yeah the seals are the stuff at the top of the shop and they are the big upgrades usually.

i just meant the upgrade system could use more upgrades and with that a button that shows you all your stats

(1 edit)

Thanks for playing! There will be a retry soon I just didn't have the time to make sure everything was reset and setup correctly between plays.

Thanks for playing! Your game is really cool as well!

pretty cool stuff. The mechanic is extremely unique and I like the bosses. If I go too far with w or s it bugs out so a check for that would be nice but overall I liked it a lot!

The ranged attack speed build goes hard lol

Thanks for playing and I will definitely be giving the bosses at least one more attack each to give them some depth.

Thanks for playing and for the kind words! 

Thanks for playing! I'm glad you were able to get so far in the game! The bosses will definitely get some more depth to them with more abilities and I'll be making them more telegraphed with their attacks as well. 

Thanks for the feedback and for playing. The animations were all done in just a few days so they will definitely be polished later. The red arrow is a quick fix which slipped my mind.

Thanks for playing! The character floats because he is a winged angel. I do think I should have lowered the scaling on the easy bosses for sure. Maybe you had trouble on the next bosses because you didn't buy items in between the fights? The bosses scale to get stronger the higher round you get because you can buy seals, blessings, and pacts which can increase your stats dramatically. The better you do against a boss, the more money you get (if you win without taking damage, kill it under 60 seconds, etc). The seals are the main upgrade and they spin around the player oftentimes giving stats or shooting out projectiles on rotation. 

Another spin element is the stage and shop which are currently both purely aesthetic but in the future obstacles that fall from the sky will adhere the spinning ceiling that way it is less random as it is now.

All game posted before this message have been rated and commented on

Awesome stuff! I liked how different each boss felt and I liked the unique mechanic

rated!

Hello fellow unreal engine jammer! Great job on the look and feel of this one!

Love the visual style and the cutscenes, however I think the game could use some more boss moves, and maybe the need to jump to survive on higher level

(1 edit)

I unfortunately don't have a controller :(. I will get another team member to play it and I'll rate it for them

Great look and fun mechanics! Good job on this one

sorry to hear that you were unable to add back the game. Let me know if you are able to get it back!

It's nice that there are 2 different sections. one with the spinning arena and the other where it's more traditional against the mage dude. I wish the mechanics felt a little more smooth but good stuff!

oh the little red tie is the player's hitbox? If so then yeah it probably is working as you intended. Although when collision boxes are that small and/or quite fast they often don't collide correctly especially if they are overlap collisions instead of block collision so there might be times it is not hitting.

Super fun! I love the art style and visual effects. The difficulty seems solid as the moves were easy to react to, I also liked the controls as they were easy pick up.