I could move no problem, but I couldn't simultaneously move and shoot.
magix_x
Creator of
Recent community posts
Hmm. Hmmmmmm. The character development was quite compelling, though I would have liked more variety in the dance moves. The story was slightly railroaded, but nonentheless engaging. Sadly I was not allowed to interact with the only interactive feature of this game. I would not presume to guess the intentions behind such design, but I respect your choices.
All in all, I liked the preview of Godot 5's logo.
The game over sound triggered my monkey brain and I just had to beat the game at least once.
I think putting the player slightly left of the screen instead of in the middle would have been enough to alleviate the issue of jumping into a second paparazzi.
Otherwise very nice game mechanic of frog. Frog and double jump, but mainly frog.
Liked the musical interpretation of the theme, and the detail of playing notes when hovering over the title. It looses some of the challenge if you already know the scales, and you can hear the off notes bending a bit, but still a very nice little game!
(Also please use linear scaling for the volume bar, it almost blew off my ears xD)







